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CurseForge · Minecraft mod

RichardsHomesMod

FORGE/FABRIC Very extensive and flexible homes mod for minecraft 1.17,1.18 and 1.19!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which RichardsHomesMod release should I use?

Updated 3 years ago
Latest stable file RichardsHomes-2.0-1.20.1(Forge)
Game version 1.20.1
Loader Forge

RichardsHomesMod RichardsHomes-2.0-1.20.1(Forge) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is RichardsHomesMod required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does RichardsHomesMod RichardsHomes-2.0-1.20.1(Forge) need?

RichardsHomes-2.0-1.20.1(Forge). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add RichardsHomesMod without breaking your instance.

Built for RichardsHomesMod RichardsHomes-2.0-1.20.1(Forge). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RichardsHomes-2.0-1.20.1(Forge). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RichardsHomes-2.0-1.20.1(Forge). It opens that exact file at the source.

About this project

What does RichardsHomesMod add?

This extensive homes mod is guaranteed to get you around the game fast and efficient!

Also take a look at my new project RichardsPartyPlay! it will make co-op so much more fun!

This mod is server-side only, clients do not need to install
This mod works normally in single player

Within the game you gain the following commands when installed:

/h /H /home /HOME - Teleports you to your 'Default' home
/home list - Displays all the homes you have set
/home <name> - Teleports you to the given home
/home new <name> - Sets a new home (the home must NOT exist)
/home move Default - Relocates your 'Default' home
/home move <name> - Relocates the given home (The home must exist)
/home rename <name> <new_name> - Renames the given home (does not relocate the home)
/home delete <name> - Removes the given home
/home allow <permission> <name> <player> - allows another player to visit or move the given home
/back - Teleports the player back to the previous location (if they die Teleports back to death spot)

In addition to that, administrators can do all this for all other players as well!

/home list <player> - lists all homes owned by the given player
/home visit <player> - Teleports you to the given player' 'Default' home
/home visit <player> <name> - Teleports you to the given home owned by the given player
/home new <name> <player> - Sets a new home for the given player (home must NOT exist, player must exist)
/home move Default <player> - relocates the given player' 'Default' home
/home move <name> <player> - relocates the given home owned by the given player (home must exist, player must exist)
/home rename <name> <new_name> <player> - renames the given home owned by the given player (does not relocate the home)
/home delete <name> <player> - Removes the given home owned by the given player

You should set at least 1 administrator in the config file, after that administrators can edit the config file from within
the game(Be careful not to accidently remove the last admin from within the game!):

/homesconfig add_remove_admin <name> - adds a new admin to the list, if the name is already in the list it will be removed
/homesconfig set_max_homes <number> - sets the max homes every player can have (0 or not a number sets the value to 1)
/homesconfig toggle_welcome - toggles displaying the welcome message on each player login
/homesconfig toggle_back - toggles if players can use the back command or not

all 4 values will be displayed every time one of these 4 commands is used

Normal players can only use /home visit, /home list and /home move to visit or move other player' homes
and only if the player has given them permission to do so, also /home list only lists the homes the player
gave any permissions for, the rest stays hidden

Currently every single home can have 25 permissions set

The homes are saved in a binary (Java serializable object) file, they are not readable by text editors but for your convenience a readable
output file is also written in which you can see all the homes the players have set, this is just output the program reads no data from this
file.

Chat about the program or suggest new features or another project, join our Discord Server!

Project description from CurseForge.

Pick your setup

RichardsHomesMod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

23 available setups

Showing the newest 12 of 18 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

RichardsHomesMod versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.