CurseForge · Minecraft mod
FastAnim
Optimizes entity animations for better performance!
Quick answer
Which FastAnim release matches 1.19.2 Quilt?
FastAnim 1.5.7 (1.19.1/2) targets 1.19.2, 1.19.1 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is FastAnim required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does FastAnim 1.5.7 (1.19.1/2) need?
1.5.7 (1.19.1/2) on 1.19.2 Quilt. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add FastAnim without breaking your instance.
Built for FastAnim 1.5.7 (1.19.1/2) on 1.19.2 Quilt. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.5.7 (1.19.1/2). It targets 1.19.2, 1.19.1 with Fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.5.7 (1.19.1/2). It opens that exact file at the source.
About this project
What does FastAnim add?
How does this benefit performance?
Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, getting rid of all unneeded rotation-setting, calculations, and variables, and eliminating scenarios where a rotation is calculated, set, and is then overwritten by another calculation. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.
Project description from CurseForge.
Pick your setup
FastAnim by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20-Snapshot
2 loader builds1.20
2 loader builds1.19.4
2 loader builds1.19.3
2 loader builds1.19.2
2 loader builds1.19.1
2 loader builds1.19-Snapshot
1 loader build1.19
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FastAnim versions and loaders
1.5.7 (1.19.1/2)
lunade-fastanim-1.5.7.jar
2 Jan 2023
Looking for an older file? The official CurseForge project page is in Resources.