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CurseForge · Minecraft mod

Liquid Fuels

Liquid Fuels

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Quick answer

Which Liquid Fuels release should I use?

Updated 11 years ago
Latest stable file Liquid_Fuels-2.3.2.jar
Game version 1.6.4
Loader Not required

Liquid Fuels Liquid_Fuels-2.3.2.jar targets 1.6.4. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Liquid Fuels required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Liquid Fuels Liquid_Fuels-2.3.2.jar need?

Liquid_Fuels-2.3.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Liquid Fuels without breaking your instance.

Built for Liquid Fuels Liquid_Fuels-2.3.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Liquid_Fuels-2.3.2.jar. It targets 1.6.4; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Liquid_Fuels-2.3.2.jar. It opens that exact file at the source.

About this project

What does Liquid Fuels add?


Things that flow and also burn! Turn your stacks of saplings, wheat, nether wart, or whatever else into sweet delicious fuels to power your industrial complex!

How?

  • Biofuel line
    • Step 1: Put water and plant materials into a Masher. The Masher will produce Biomass (not compatible with Forestry Biomass).
    • Step 2: Put Biomass in a Bio Reactor, which is a multi-block of 34 Bio Reactor Tanks in a 3x4x3 pattern with the inside hollow and the Bio Reactor block on top. Fill it all the way and provide power for it to turn the biomass into Mash.
    • Step 3: Put Mash into Fermenter to produce Stillage
    • Step 4: Put Stillage into Still along with Steam. Steam can come from Railcraft, Factorization, or by providing water and power to the Electric Boiler. Still will use Steam and Stillage to produce Ethanol (which IS compatible with Forestry).
    • Step 5: (Optional) Use a Buildcraft refinery to turn Ethanol into Fuel (there is no advantage to this other than mixing ethanol with fuel).
  • Petroleum line
    • Step 1: Find some Buildcraft oil, because I haven't gotten around to adding my own oil world gen.
    • Step 2: Pump the oil into the base of a Cracking Tower, which is a multiblock structure made of one Cracking Tower Base with 5 Cracking Tower blocks stacked on top of it.
    • Step 3: Pump Steam into the base of the tower. The steam will heat the oil and the tower blocks on top will each fill with 5 different products. Those products are ...
      • Asphalt. One bucket of asphalt can be combined with eight gravel to make a strong Asphalt block. It doesn't do anything but look neat.
      • Petroleum Coke Fluid. Pump this into a Dryer and the excess water will evaporate, leaving you with Petroleum Coke, which burns twice as long as coal.
      • Diesel. Can be burned in a Railcraft Boiler, IC2 SemiFluidGen, or Thermal Expansion Compression Dynamo, but is EXTRA effective in a Buildcraft Iron Engine.
      • Kerosene. Can be burned in all the same machines as Diesel, but it is extra effective in the Railcraft Boiler.
      • Gasoline. Same as above, with it's advantage in the SemiFluidGenerator.

Energy

This mod implements the new Universal Electricity 3 API. The mod will run with just Core, but the machines will only accept EU energy. HOWEVER. If you also install the UE Core mod, then my machines will be able to use IC2 EU, Buildcraft MJ AND Thermal Expansion Redstone Flux. I highly recommend you do this.

Crafting

Crafting recipes change depending on what combination of mods you use, so I suggest you just use NEI.

Other Additions

Adds Recipes to Buildcraft Refinery to turn Ethanol, Seed Oil and Creosote Oil into Fuel.

The default conversion ratios are: 5 Ethanol to 2 Fuel 20 Seed Oil to 1 Fuel 20 Creosote to 1 Fuel

These numbers are completely configurable.

The Water Generator is expensive, but it produces an unlimited amount of free water with no lag or flowing water blocks. Just craft it with two buckets of water and it will never run out.

Installation

Install Red Gear Core^1^.
While not required it is highly recommended that you also install the Universal Electricity Core
Toss the Liquid Fuels.jar into the mods folder.

Mod is designed to work with: Universal Electricity Core, Buildcraft, Forestry, IC2, Railcraft and Thermal Expansion. None of these are required, but it's useless without at least one of them.

^1^Must be version 2.0.1 or higher

Project description from CurseForge.

Pick your setup

Liquid Fuels by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Liquid Fuels versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.