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Productive Villagers project artwork

CurseForge · Minecraft mod

Productive Villagers

Make villagers a bit more useful

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Productive Villagers release should I use?

Updated 1 year ago
Latest stable file productivevillagers-fabric-1.1.0.jar
Game version 1.20.1
Loader Fabric

Productive Villagers productivevillagers-fabric-1.1.0.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Productive Villagers required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Productive Villagers productivevillagers-fabric-1.1.0.jar need?

productivevillagers-fabric-1.1.0.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
Architectury API Needed by Productive Villagers productivevillagers-fabric-1.1.0.jar
required
Matching file found Matched file: [Fabric 1.20(.1)] v9.2.14
Fabric API Needed by Architectury API
pulled in
Matching file found Matched file: [1.20.1] Fabric API 0.92.12+1.20.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Productive Villagers without breaking your instance.

Built for Productive Villagers productivevillagers-fabric-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use productivevillagers-fabric-1.1.0.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside productivevillagers-fabric-1.1.0.jar. It opens that exact file at the source.

About this project

What does Productive Villagers add?

Make villagers more productive! Craft a depot and place adjacent to a villager workstation.

Depending on the job, place any items required by the villager into the depot. See the list below for what each profession will do. Tasks can be disabled or tweaked in the config file.

More Villagers' miner and forester tasks added. Give some emeralds and a pick/axe respectively. Villager will extract nearby ores or wood over time. Place near resource dense areas for better results.

List of implemented villager tasks and costs

Mason

Processes your excess mined material

Requires full stack of material
Returns depend on type of rock provided


Tool smith

Repairs tools

Costs 1 emerald per repair action


Weapon smith

Repairs swords and tridents

Costs 1 emerald per repair action


Armor smith

Repairs heavy armor

Costs 1 emerald per repair action


Leatherworker

Repairs leather armor

Processes stacks of rotten flesh, provides leather

Costs 1 emerald per repair action


Farmer

Deposits harvested crops


Fisherman

Catches fish and treasure

Requires fishing pole

Keeps some catches for himself


Butcher

Humanely gathers meat and other items from mobs without killing

Requires iron axe

Costs one emerald per successful harvest


Shepherd

Shears sheep

Requires shears

Costs one emerald per successful harvest


Cleric

Heals nearby villagers or players

Costs one emerald per heal aura


Fletcher

Repairs bows and crossbows

Costs 1 emerald per repair action

Project description from CurseForge.

Pick your setup

Productive Villagers by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Productive Villagers versions and loaders

19 of 19 releases match

Looking for an older file? The official CurseForge project page is in Resources.