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Calm Mornings project artwork

CurseForge · Minecraft mod

Calm Mornings

Despawns hostile mobs around the player upon waking up!

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Quick answer

Which Calm Mornings release should I use?

Updated 4 months ago
Latest stable file Calm Mornings - 1.21-4.1.0
Game version 1.21, 1.21.1
Loader NeoForge

Calm Mornings - 1.21-4.1.0 targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Calm Mornings required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Calm Mornings - 1.21-4.1.0 need?

Calm Mornings - 1.21-4.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Calm Mornings without breaking your instance.

Built for Calm Mornings - 1.21-4.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Calm Mornings - 1.21-4.1.0. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Calm Mornings - 1.21-4.1.0. It opens that exact file at the source.

About this project

What does Calm Mornings add?

Calm Mornings will look for any Hostile mobs(with notible exceptions), within a specified radius around a player upon waking up, and despawn them. This was done to help "simulate" the movement of monsters during the night.

No more creepers waiting right outside your doors, making your morning strolls a little calmer.

## Info:

This mod is highly configurable, and most aspects of what this mod does can be adjusted to suit your needs.

#General Settings
[general]
    #Use list instead of builtin rules for despawning?
    enableList = false
    #List of mobs to despawn. [Requires enableList]
    #Formatting: ["minecraft:zombie", "minecraft:*", "<modId>:<entityId>"]
    mobs = ["minecraft:zombie", "minecraft:skeleton", "minecraft:spider", "minecraft:creeper"]
    #Adds mobs to despawn group. Mobs in blacklisted are prevented from despawning.
    #Allowed Groups: boss, monster, villager, creature, ambient, construct, misc, blacklisted
    #Formatting: ["minecraft:villager:villager", "minecraft:*:creature", "<modId>:<entityId>:<group>"]
    groups = ["minecraft:ender_dragon:boss", "minecraft:wither:boss", "minecraft:warden:boss", "minecraft:villager:villager", "minecraft:wandering_trader:villager", "minecraft:iron_golem:construct", "minecraft:snow_golem:construct"]

#Range Settings
[range]
    #Should difficulty based range scaling be enabled?
    #Difficulty Scaling: EASY = base | NORMAL = base / 2 | HARD = base / 4
    enableScaling = true
    #Horizontal radius to check for mobs to despawn.
    #Range: 0 ~ 256
    horizontalRange = 64
    #Vertical radius to check for mobs to despawn.
    #Range: 0 ~ 64
    verticalRange = 16

#Conditional Checks
[checks]
    #Player must sleep before this time to allow despawning.
    #Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
    lateCheck = "NIGHT_L"
    #Latest time the player can wakeup to allow despawning.
    #Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
    morningCheck = "MORNING_E"
    #Should non-sleeping players prevent despawning around them?
    playerCheck = true

    #Group Checks [Disabled by enableList]
    [checks.group_checks]
        #Check boss group?
        bossCheck = false
        #Check monster group?
        monsterCheck = true
        #Check villager group?
        villagerCheck = false
        #Check creature group?
        creatureCheck = false
        #Check ambient group?
        ambientCheck = false
        #Check construct group?
        constructCheck = false
        #Check misc group?
        miscCheck = false

## FAQ:

Q: How does this work with Persistent mobs?

A: If they are named, it ignores them; otherwise it will drop their equipment when despawning them.

Q: Where should I leave suggestions or feedback?

A: I would love to hear any suggestions or feedback you have! I only ask that you leave it as a new issue on the mods Github as it makes it easier for me to manage and track.

Q: Can I use this in my modpack?

A: Absolutely! I only ask that you give credit if you do. Other than that, feel free to include it and modify it however you see fit for your pack.

Q: What version(s) will be supported?

A: Only the latest major version will be supported. I may update older versions if there are any major bugs/oversights, but will not be backporting new features to them.

Q: Is this compatible with X mod?

A: I have gone out of my way to try and make this mod as compatible with as many mods as possible. If you experience any incompatibilities, please report the issue on the mods Github.

Project description from CurseForge.

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Calm Mornings by Minecraft version and loader

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12 available setups

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Recent files

Calm Mornings versions and loaders

47 of 47 releases match

Looking for an older file? The official CurseForge project page is in Resources.