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Origins: Full Moon project artwork

CurseForge · Minecraft mod

Origins: Full Moon

Randomizes your Origins origin every full moon

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Origins: Full Moon release should I use?

Updated 3 years ago
Latest stable file originsfullmoon-1.0.0.jar
Game version 1.19.2
Loader Fabric

Origins: Full Moon originsfullmoon-1.0.0.jar targets 1.19.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Origins: Full Moon required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Origins: Full Moon originsfullmoon-1.0.0.jar need?

originsfullmoon-1.0.0.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Origins (Fabric), Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
Origins (Fabric) Needed by Origins: Full Moon originsfullmoon-1.0.0.jar
required
Matching file found Matched file: 1.19.1/2: Origins 1.7.1
Fabric API Needed by Origins (Fabric)
pulled in
Matching file found Matched file: [1.19.2] Fabric API 0.77.0+1.19.2

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Origins: Full Moon without breaking your instance.

Built for Origins: Full Moon originsfullmoon-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use originsfullmoon-1.0.0.jar. It targets 1.19.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Origins (Fabric), Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside originsfullmoon-1.0.0.jar. It opens that exact file at the source.

About this project

What does Origins: Full Moon add?

WTF is Origins: Full Moon?

Origins: Full Moon is a super-simple mod that randomizes every players' Origins origin at "midnight" on every Minecraft full moon. No frills, just an eight-day rolling origin randomization.

What it does do...

  • changes all logged in users' origins at midnight (18000t) every eight days (on the zeroth day, a.k.a. the full moon)
  • warn users multiple times throughout the full moon's day that a change is coming so that they have time to prepare
  • currently allows players (or the server) to skip the transformation by sleeping through the full moon; this is the most likely aspect of the mod to change

What it doesn't do...

  • get configured; this thing currently has no configurability at all
  • "enforce" the randomization or play catch-up when a randomization was missed; users could simply log out to dodge the transformation if they wanted to
  • randomize you on death or sleeping; Origins Randomiser is an awesome mod that does this for you so use it if you want these other forms of randomization
  • add any new blocks, items, or resources of any kind

F.U.Q.

Yeah, but why though?

When you have a ton of Origins mods installed and you really want to experience what Minecraft is like from all of those perspectives, it can be more than a little daunting to even decide who you want to be in a given world. I found myself in this situation a lot, and when I went to make something like this, I found that TheQuantumXenon had just released (or maybe upgraded; not sure) something that did exactly what I wanted! Or so I thought.

The longer I used the death-rando feature, the easier it became to do what I typically try to do playing any game: not die. This made my experience of many origins mostly null and void. I tried the sleepy-mode after that, but then I found that I had artificially created an incentive to spawn phantoms. It felt like my control of the situation was the problem.

Then there was the gear-problem. This one was probably just the origins that I had installed, but some had a tendancy to not allow armor or armor above a certain weight. When I would get rando'd into these origins, my gear would evaporate.

Those two main problems were the catalyst for this mod. I wanted to be (gently) forced into a new origin just often enough that I felt I could get familiar with it, potentially exploit its strengths for a time, and jump into something else before the weaknesses really got to me, or before everything felt too cheesy.

Will there be more to this thing?

Maybe. I'm still undecided on the direction of transformation enforcement. I may make it play catch-up in the long run, not allow sleep on the full moon, or maybe something else entirely. For now though, I just want to see how it goes, and absorb any feedback that may be offered.

At some point, I will probably add some configurability to it, but that honestly depends on the combination of anyone but myself even using it, and whatever would make sense to be able to configure.

I may also add randomized additional inner-monologue (warning) messages at some point. I'll also see about localization if that's a thing that's wanted.

It's not as likely, but I may add new items or blocks if they mechanically make sense to assist with the principles that I'm building this mod around.

Forge?

Let's see if anyone other than me even wants this thing first. If the mod stays a datapack that's packaged as a mod, yeah, probably. If I do go more into the real modding of it, then probably not. I know I'm not going to have the time or energy to support n mods across multiple loaders, and this is just getting me into Minecraft modding again; n will likely be greater than 1 soon enough.

Links

Project description from CurseForge.

Pick your setup

Origins: Full Moon by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Origins: Full Moon versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.