
Modrinth · Minecraft mod
Jerotes Warehouse
This is Jerotes_ Mod Dependencies
Quick answer
Which Jerotes Warehouse release should I use?
Jerotes Warehouse 1.3.2.1 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Jerotes Warehouse required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Jerotes Warehouse 1.3.2.1 need?
1.3.2.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Jerotes Warehouse without breaking your instance.
Built for Jerotes Warehouse 1.3.2.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.2.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.2.1. It opens that exact file at the source.
About this project
What does Jerotes Warehouse add?
Overview
This mod is a universal required dependency for the "Copper Carved Company" series of mods (such as Jerotes Village v1.1.5+). Some features have been moved here to improve compatibility between various mods.
Open source, anyone can create extensions for this series.
![Exploration Eye]
Content
- Certain javelin-type items and beast-armor-type items originally from Jerotes Village have been moved here;
- Restored the spear-type items from version 1.21.1;
- Some spells from the Dungeons & Dragons 5e rules, plus original spells;
- Debugging test creatures, the Creative Claw, and the Exploration Eye;
- When certain creatures have an inventory, they can use bows, crossbows, tridents, throwables, arrows, etc., from their inventory and switch items from it—making them "omni-capable creatures." As of mod version 1.2.3, they can also use firearms from the TACZ mod;
- Two-handed weapons that can block, suitable for polearm-type weapons used on foot (pikes), as well as hammer-type and dagger-type weapons;
- Items that apply buffs when any creature holds them and attacks;
- Universal datapack tags that will be used across Jerotes-created mods, e.g., "jerotes:humanoid";
- And more...
Project description from Modrinth.
Pick your setup
Jerotes Warehouse by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Jerotes Warehouse versions and loaders
1.3.2.1
jerotes-1.20.1-1.3.2.1.jar
11 Aug 2026
1.3.2
jerotes-1.20.1-1.3.2.jar
10 Aug 2026
1.3.1.1
jerotes-1.20.1-1.3.1.1.jar
11 Jul 2026
1.3.1
jerotes-1.20.1-1.3.1.jar
11 Jul 2026
1.3.0
jerotes-1.20.1-1.3.0.jar
5 Jul 2026
1.2.9
jerotes-1.20.1-1.2.9.jar
15 Jun 2026
1.2.8
jerotes-1.20.1-1.2.8.jar
25 Apr 2026
1.2.7
jerotes-1.20.1-1.2.7.jar
1 Apr 2026
1.2.6
jerotes-1.20.1-1.2.6.jar
17 Feb 2026
Looking for an older file? The official Modrinth project page is in Resources.