
Modrinth · Minecraft mod
Magnetising
Introducing - Magnetite! A new ore with magnetizing properties!
Quick answer
Which Magnetising release matches 1.19.1?
Magnetising 1.0.0 targets 1.19, 1.19.1, 1.19.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Magnetising required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Magnetising 1.0.0 need?
1.0.0 on 1.19.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Magnetising without breaking your instance.
Built for Magnetising 1.0.0 on 1.19.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.19, 1.19.1, 1.19.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Magnetising add?
Introducing - Magnetite! A new ore kept by some pillagers near them as a luck charm. You can get some of it yourself after defeating them in battle.

Unfortunetly the magnetite that the pillagers have... let's just say its a bit broken. But worry not! If you manage to get 9 of those shards you can make a Magnetite Bar!

But what can you use it for, you might ask. Well if you kept some of the shards you can dupilcate them using iron or make new blocks - Magnets!


The magnets have 2 variants, they can either push or pull entities, projectiles and items depending on what variant is used. Red magnet (+) pulls and Blue magnet (-) pushes. You can also use redstone to turn off the Magnets by powering them.

Each magnet has a range of 10 blocks. If anything blocks the path of the magnet (even blocks like grass) the effect will cut off.

And what if you need the Magnet to pull and not push? Just for this scenario there is a new item - The Handheld Magnet, that is able to change the way Magnets interact with the entity that is holding it.

By right clicking you can change the polarization of the Handheld Magnet allowing to be pushed by the Magnet faster (if the polarization of the Handheld Magnet and the Magnet block is the same) or make the Magnet pull faster (if the polarization of the Handheld Magnet and the Magnet block are different).
But what if you don't want to be effected by the magnets at all? For that there is the Magnetite Armor!

If you wear a full suit of Magnetite Armor you are immune to all magnets (with the only exception being when you are holding a Handheld Magnet). Additionally when en entity wearing a full set of said armor is hit, it's faster for a few second and the attacker, is slowed for a bit too. (to make the armor also useful aside from working with magnets) (the armor is made from Magnetite Bars).
Project description from Modrinth.
Pick your setup
Magnetising by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.3
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Magnetising versions and loaders
1.0.0
Magnetising.jar
26 Sept 2024
1.0.0
Magnetising.jar
26 Sept 2024
Looking for an older file? The official Modrinth project page is in Resources.