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Simple Musket project artwork

CurseForge · Minecraft mod

Simple Musket

Adds a musket with exclusive enchantments and ammo types.

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Quick answer

Which Simple Musket release should I use?

Updated today
Latest stable file simplemusket-fabric-1.21.1-1.11.0.jar
Game version 1.21.1
Loader Fabric

Simple Musket simplemusket-fabric-1.21.1-1.11.0.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Simple Musket required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Simple Musket simplemusket-fabric-1.21.1-1.11.0.jar need?

simplemusket-fabric-1.21.1-1.11.0.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Forge Config API Port, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Forge Config API Port Needed by Simple Musket simplemusket-fabric-1.21.1-1.11.0.jar
required
Matching file found Matched file: [FABRIC] [1.21.1] ForgeConfigAPIPort-v21.1.6
Fabric API Needed by Simple Musket simplemusket-fabric-1.21.1-1.11.0.jar
required
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Simple Musket without breaking your instance.

Built for Simple Musket simplemusket-fabric-1.21.1-1.11.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use simplemusket-fabric-1.21.1-1.11.0.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Forge Config API Port, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside simplemusket-fabric-1.21.1-1.11.0.jar. It opens that exact file at the source.

About this project

What does Simple Musket add?

Musket

Holding rightmouse while unloaded will load a cartridge from the inventory, similarly to the crossbow.
Holding rightmouse when loaded aims the musket, and releasing fires the bullet. Aim time determines the accuracy.
By default, reloading takes 1.5 seconds and aiming takes 1.5 seconds for perfectly accurate shots.
Firing produces a visible cloud of smoke and the shot can be heard from far away, giving away the user's position.

Cartridges:

Standard cartridges: Deals 16 damage and ignores 10% of the target's armor efficacy.
Hellfire cartridges: Deals 25% more damage than standard cartridges and decreases the target's armor by 25% for 30 seconds. Found in bastion chests or by trading with piglins.
Enchanted cartridges: Has 25% higher velocity than standard cartridges and boosts musket enchantment effects. Crafted with an enchanted book and an equal number of gold nuggets and cartridges in a crafting table. Also sold by weaponsmith villagers.

All cartridges can be fired from dispensers.
Cartridges are deflected by breezes and iron golems resist 75% of the damage.

Enchantments:Firepower (I-V): Increases armor piercing of fired bullets by 10% per level. Enchanted cartridges increase this amount by 10%.
Longshot (I-II): Amplifies damage against distant targets. (15-60% bonus at 16-48 blocks, 25-100% at level 2). Enchanted cartridges multiply this amount by 1.2.
Repeating (I): Allows the musket to fire twice per reload. This amount is increased by 1 when reloading after a kill, and enchanted cartridges double the bonus.

All enchantments are mutually exclusive with each other.

Gunslinger/Musketeer Illagers:

Gunslinger

Spawns near outposts and will appear as part of raid waves with the same frequency as Evokers.
Being expert shooters, they have an attack range of 24 and do not cause friendly fire damage.
They retreat when approached and use a sawn-off with less firepower than their main weapon to protect themselves.

There is also a 5% chance that skeletons can spawn with muskets instead of a bow. They retreat when approached instead of strafing.

Configuration:
Reload and aim time are configurable between 20-80 ticks.
Base cartridge damage is configurable between 12-24 damage.
The damage multiplier of Gunslingers are configurable.
Enchantment parameters can be changed with datapacks (1.21 only). The percent chance of skeletons spawning with a musket instead of a bow is configurable.

Integration:
If Consecration is installed, enchanted/hex cartridges remove undead protection. 1.20.1/1.21.1 Forge/Neoforge only.
If Enchantment descriptions (or equivalent mod) is installed, the details of each enchantment will be displayed in-game.
If Useful Spyglass is installed, Muskets can be used with the Precision enchantment for increased damage and zoom while aiming.
The behavior code for musket usage by mobs has been refactored and should allow for use by other mods for integration purposes.

Modpacks:This mod can be included in any Curseforge modpack.

Legacy features:

Blast Enchantment (I-II) (1.5.0 - 1.6.0): Increase main shot damage to 125% within 8 blocks and fires 4/8 additional pellets with 25% damage and increased spread. The maximum damage is dealt if the main round hits, and shrapnel damage doesn't stack.

Copper Bullets (1.0.0 - 1.4.2): When fired, creates a wide spread of 5 pellets which deal 4 damage each and does not pierce armor. Pellet spread affected by the Deadeye Enchantment.

Gold Bullets (1.0.0 - 1.4.2): Does not pierce armor, but deals 9 damage which increases depending on how heavily the musket is enchanted.

Hex Cartridges (1.5.0 - 1.8.1): Halves the target's defensive enchantment efficacy and increases an attacker's damage and armor piercing enchantments by two levels. Sold by weaponsmith villagers.

Netherite/Hellfire bullet loot configuration (1.0 - 1.6.0): Hellfire cartridges can have their crafting recipe enabled/disabled, as well as their loot/barter availability.

Gunslinger range configuration (1.6.0): The attack range of gunslingers is configurable between 24-40. Intended for use with Enhanced AI.

Deadeye (I-III) (1.0.0 - 1.8.1): Decrease aim time by 25/38/50% and move speed penalty while aiming by 50/75/100%.

Credits:Cartridge sprites and sounds were originally made by ewewukek and modified by me. Permission to use granted through CC0 on his Github page

Project description from CurseForge.

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Simple Musket by Minecraft version and loader

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9 available setups

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Recent files

Simple Musket versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.