CurseForge · Minecraft mod
TheOvergrowth
Makes your World feel more Alive by Changing the Environment around the Player over Time
Quick answer
Which TheOvergrowth release matches 1.20 Forge?
TheOvergrowth Overgrowth 1.20 1.1.8 targets 1.20.1, 1.20 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TheOvergrowth required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TheOvergrowth Overgrowth 1.20 1.1.8 need?
Overgrowth 1.20 1.1.8 on 1.20 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TheOvergrowth without breaking your instance.
Built for TheOvergrowth Overgrowth 1.20 1.1.8 on 1.20 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Overgrowth 1.20 1.1.8. It targets 1.20.1, 1.20 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Overgrowth 1.20 1.1.8. It opens that exact file at the source.
About this project
What does TheOvergrowth add?
This mod adds Time Progression to the Game:
High Speedup Example:

Grass/Flowers/Ferns slowly grow on grass everywhere
Underwaterplants slowly spread out
Some blocks next to water turn into the mossy ones
Spiders leave their webs on certain blocks
Torches eventually break
Coast Areas made of Sand, Gravel and Dirt can get eaten up by the sea
Mushrooms grow in humid areas
Farmland has a chance to decline
Lava, when not surrounded by lava dries out
Lava can eat up and damage blocks around it
Nylium spreads on netherrack exposed to air
Entities leave paths around when walking often somewhere
Animals have a tiny chance to spawn even after worldgen
Coal Campfires eventually turn off
Mud gets dried up when it doesn't rain and there is not a lot of mud or water adjacent
Dirt can become mud when it rains
FAQ:
Will this mod create lag?
- No, this mod was made in a way to have the lowest possible performance impact.
(More to be added over time while the project grows)
Project description from CurseForge.
Pick your setup
TheOvergrowth by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
2 loader builds1.20
1 loader build1.19.4
1 loader build1.19.3
1 loader build1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TheOvergrowth versions and loaders
Overgrowth 1.20 1.1.8
overgrowth-1.20-1.1.8.jar
9 Jun 2023
Looking for an older file? The official CurseForge project page is in Resources.