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Nodeworks project artwork

Modrinth · Minecraft mod

Nodeworks

Create programmable logistics and automation networks

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Nodeworks release should I use?

Updated today
Latest stable file 0.9.13
Game version 26.1.2, 26.2, 26.3
Loader NeoForge

Nodeworks 0.9.13 targets 26.1.2, 26.2, 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is Nodeworks required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Nodeworks 0.9.13 need?

0.9.13. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Kotlin for Forge, GuideME first. We found matching files for this game-version and loader setup.

Kotlin for Forge Needed by Nodeworks 0.9.13
required
Matching file found Matched file: 6.3.0
GuideME Needed by Nodeworks 0.9.13
required
Matching file found Matched file: 26.2.2-alpha

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Nodeworks without breaking your instance.

Built for Nodeworks 0.9.13. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.9.13. It targets 26.1.2, 26.2, 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Kotlin for Forge, GuideME first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.9.13. It opens that exact file at the source.

About this project

What does Nodeworks add?

nodeworks title

ModDex rating

A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a full in-game IDE, autocomplete, hover docs, and inline diagnostics for when you want to write custom logic.

two nodeworks networks connected via antennas for autocrafting

Smelting subnet connected to a "main" network. Recipes are broadcasted and usable for autocrafting by the "main" network.

Features

  • Network controllers + nodes build up and connect networks
  • Inventory Terminals that let you view network storage from a single viewport (also has a portable version)
  • Autocrafting with Crafting CPU + Processing Sets + Instruction Sets: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers
  • Import/Export Chests: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas
  • Antennas/Subnets: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions
  • Diagnostic Tool visualize network topology, crafting trees, jobs, and errors
  • In-game guidebook with interactive scenes
  • Lua Scripting Terminal with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting

Autocrafting

You can either use Processing Handlers to feed and pull from machines for non-crafting table recipes or script them yourself using the scripting terminal.Processing Handler creating a micro-network that pushes items into the top slot of a furnace and pulls from the bottom based on the channel color of the Storage Cards

Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards.

Scripting

Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices network. Scheduling tasks using scheduler. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems.

Import items to your network easily using preset types such as importer

example code to import items from a barrel into your network storage

Create handlers for complex recipes for furnaces/machines/etc.

example code of a processing set handler

Project description from Modrinth.

Pick your setup

Nodeworks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Nodeworks versions and loaders

17 of 17 releases match

Looking for an older file? The official Modrinth project page is in Resources.