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Creature Feature project artwork

Modrinth · Minecraft mod

Creature Feature

Features 23 unique Hostile Creatures in various parts of the game

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Creature Feature release should I use?

Updated today
Latest stable file 1.2.2.2
Game version 1.21.1
Loader NeoForge

Creature Feature 1.2.2.2 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.

Where it goes

Is Creature Feature required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Creature Feature 1.2.2.2 need?

1.2.2.2. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Blueprint first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Blueprint Needed by Creature Feature 1.2.2.2
required
Matching file found Matched file: 8.1.0
Sable Optional for Creature Feature 1.2.2.2
optional
Matching file found Matched file: 2.0.3+mc1.21.1
Create Needed by Sable
pulled in
Matching file found Matched file: 6.0.10+mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: 2.0.5+mc1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Creature Feature without breaking your instance.

Built for Creature Feature 1.2.2.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.2.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Blueprint first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.2.2. It opens that exact file at the source.

About this project

What does Creature Feature add?

Here are the following Creatures, Featured in this mod. Careful, for the Feature of the Creatures is divided into 6 sections, with more to come.
CREATURE FEATURE title image with an eeper painting
Eventually:tm: A fabric port will happen.

The Galenic.

Minds, The Unthinking Undead

A zombie with an oversized brain, enrages when hit.
A sunset. Minds is standing in the background
I wonder if you could pop it...

Appears in warm biomes, such as Savannahs, drops the same things you'd expect for a zombie to drop. With some poisonous lead if Oreganized is installed.

Sinister, The Mirror, rirroM

A mass of silver tarnish, holding a mirror that reflects damage.
A cave. Sinister's mirror is almost  taking up the entire screen.
What if you hit the mass itself?

Appears in deep caves, drops the mud it's made of and Silver, if Oreganized is installed.

Beauty, The Beauty.

A lanky humanoid plant, seems to shrug off all attacks by parrying them.
Two beauties approaching the player in an unilluminated lush cave.
What if you hit it while it's parrying another attack?

Appears in Lush caves, drops moss.

Machination, The Raging Machine.

A small, electrum golem(?) which attacks by kicking you. Can wind up a flying kick if far away enough.
Two machinations approaching each other in a warped forest
And sometimes leaps directly into the lava below.

The NeverEnding.

All of these creatures and their features appear in the End.

Eeper, Whom dreams forever.

A distant relative of the creeper. Hops and scotches and marches directly towards you. Makes you fall asleep (slower speed, no jump, forced 3rd person) if it explodes.
2 Eepers. one in the front and one in the background.

Blitz, Whom does not retreat.

An elemental of. Something? Some thing. often leaps, dealing damage around itself and then dashes backwards or strafes.
Blitz moving to the left. afterimages can be seen.

MinedFlayer, Whom floats without worry.

A cosmic jellyfish, thinking of nothing. Floats around, floats to you if it spots you.
Minedflayer floating above an end island.
Doesn't deal any substantial damage, only disorienting you by rotating your camera and moving the player.

NoThing, Whom.

nothing here. (Blurred image with a faint sillhouette)

The description is empty. Upon spotting a player, it shouts, revealing itself for a moment, then runs towards the player. It also becomes revealed upon getting hit or getting close to the target.

The Untamed.

Vertigo

A Sickened goat(?) equine(?) pig(?) deer(?).
Vertigo charging up the spit attack in a dark forest near a river.

Appears in dark forests, rarely in taigas. Charges towards the player as a regular walking enemy would. Rarely Sneezes(Spits?) at the player, knocking them back if caught in the attack cone and applying damage over time.

Canary

A Metallic lion(?) snake(?) bird(?) object(?).
a canary in a cave charging at the camera.
Appears in very deep caves. Circles the player and tries to hit them with it's face plate (mask?). Inflicts delayed health loss, alongside simple melee damage.
The tail segments deal minimal damage to YOU, but the Canary takes full damage if those are hit.

Runaway

A Bigfin squid? Hermit crab? Sea skipper? Scagenger?.
A runaway moving towards the left of the image, as seen by the rotation. It is on a sand beach.

Appears on beaches. Hovers over the player and traverses terrain using it's legs. Bobs down to hit you. Has pretty weak attacks, but vast health.

Try running under it.

Dreamweaver

A Spider? Thought? Lingering moment? Sac of spiders?
A Dreamweaver on an end island. It is close to the camera. There is an end city in the background.

Appears in the outer end, behaves similarly to a spider, becoming way more erratic after the abdomen ruptures, which ruptures after taking enough damage and spawns the enemy stored within it.

Try to throw the ones with another spider in them off the island.

The Rangers.

Mockingbird,

mockingbird. mocking. mocking bird. mock bird.
An image of a mockingbird floating above the player and sending out feathers
It Appears on mountains, does a revenge attack when hit and sometimes lunges backwards and throws feathers.
Strangely, it looks very humanoid.
Try moving sideways after hitting it.

Saint Solis,

ursa major. the stars. sunbear. st. solis. sun.
Image of saint solis sending out projectiles in the end
Appears in the outer end. Spews smaller stars from it's abdomen, oddly, the stars gravitate to YOU. But, it has a hard time aiming otherwise.
Something may happen if you let the stars hit it.

Blossom,

flower. zombie. symbiosis. as one. one as both.
An image of Blossom firing out a projectile in a jungle.
It appears in jungles, the zombie part acts perfectly the same, same as every single day. The bud part shoots slowing sap at the target and an area around it.
Seemingly works in a pair, with the bud slowing the target while the body chases.

Coat of arms,

guns. roses. flowers. coats. cloaks. capes. flowers.
A coat of arms firing out a wall of bullets in a single direction. It is in a swamp.
Appears in swamps, tries to approach you from a cardinal direction and then fires.
A lot.
For some reason it ONLY fires in 90 degree angles...

The Myths.

Detritus

I once saw 2 people, They looked the same. But one was worse, way worse.
A horde of detriti. Some are more desaturated and disfigured than the others.
Appears in deep caves. As 1 measly zombie. It will create copies, worse than it is, if it sees you or is hurt by you.
Those copies do the same until they are unrecognizable from the original.
Otherwise, it behaves like a normal zombie would.
It is a normal person.

Stained glass

I once saw a bird, a beautiful glass bird, I once bled, too.
Image of a stained glass swooping down to the left in a desert
Appears in deserts. Tries staying above you, as it is very frail. Sometimes swoops down in an attempt to land a hit, if it does, it will instantly rebound backwards to a safe spot.
You can punch it out of the air and cause it to flail on the ground for a short moment, more hits will delay the poor thing more.

Pathogen

I once got the common cold.
A really green husk. There is a second pathogen floating near it.
Supports undead monsters by giving them a more healthy green hue and healing them. May appear already inside one of the creature.
So, it's a subcreature? Yet it can exist outside the bounds of other creatures? These things sure are a grey area.

Toadstool

I once saw a toad, frollicing in the fields of summer grass.
Image of a toadstool telekinetically throwing out a monolith to the right. The toadstool is short and ugly.
Uses a Physics imbued monolith to attack you. You can break it using a pickaxe. If you do, the little thing floors it and runs away from you, only to conjure another monolith.
May require something along the lines of Sable. but the mod will work without it.
Appears in open fields.

The Friendful.

Fiend, a Fully Fiendish Fella.

Appears in Nether wastes, kicks blocks at the player while approaching to attack in close range. Sometimes may carry a skeleton.
An image of a fiend walking to the right, nether wastes are in the background

Try moving to the left or right to avoid the punted blocks.

Fend, a Fierceness, Finally Full.

Appears in sunflower fields and other flowery biomes. Has 3 variants. One simply chases you, one shoots at you with a bow, one charges at you with a sword.
A simple Fend. It is carrying a pickaxe and is hunched forward

Even if shot with a bow, they will not infight.

Friend, a Friendly, Friendly, Friend.

Appears on the nether roof.
Your Friend, that is.
Randomly moves side to side and forwards. Your friend, that is.
Your friend, that is. It is. Your friend. In the image. Flat plane. Your friend and a layer of bedrock.

Feles pariunt. Creates Smaller versions of itself, they die after around 15 seconds or a single hit.
Goes down after being hit and flees for a moment.

Project description from Modrinth.

Pick your setup

Creature Feature by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Creature Feature versions and loaders

15 of 15 releases match

Looking for an older file? The official Modrinth project page is in Resources.