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Spell Engine project artwork

CurseForge · Minecraft mod

Spell Engine

🪄 Data driven magic library

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Spell Engine release matches 1.21 Fabric?

Updated today
Best match for your filters 1.9.14+1.21.1
Game version 1.21, 1.21.1
Loader Fabric

Spell Engine 1.9.14+1.21.1 targets 1.21, 1.21.1 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Spell Engine required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Spell Engine 1.9.14+1.21.1 need?

1.9.14+1.21.1 on 1.21 Fabric. Every mod below is checked against that same setup.

1 required mod needs a matching file

Install playerAnimator, Trinkets (Fabric), Cloth Config API (Fabric/Forge/NeoForge), Spell Power Attributes and 1 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

5 listed on this file 1 pulled in by one of those mods
playerAnimator Needed by Spell Engine 1.9.14+1.21.1
required
Matching file found Matched file: player-animation-lib-fabric-2.0.4+1.21.1.jar
Trinkets (Fabric) Needed by Spell Engine 1.9.14+1.21.1
required
Matching file found Matched file: trinkets-3.10.0.jar
Spell Power Attributes Needed by Spell Engine 1.9.14+1.21.1
required
Matching file found Matched file: 1.5.0+1.21.1
Fabric API Needed by Spell Engine 1.9.14+1.21.1
required
No matching file
bendy-lib Needed by playerAnimator
pulled in
No matching file

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Spell Engine without breaking your instance.

Built for Spell Engine 1.9.14+1.21.1 on 1.21 Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.9.14+1.21.1. It targets 1.21, 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install playerAnimator, Trinkets (Fabric), Cloth Config API (Fabric/Forge/NeoForge), Spell Power Attributes and 1 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.9.14+1.21.1. It opens that exact file at the source.

About this project

What does Spell Engine add?


Modloader Discord

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

📦 Installation

🎁 Installation via CurseForge app is strongly recommended, to automatically resolve all required mods.

Required

Additionally on Fabric:

Additionally on NeoForge:

⭐️ Content made with Spell Engine

Archers Paladins Wizards Rogues Jewelry Relics Arsenal Armory Skill Tree

🤝 Made by partners

Anarchy Mercenaries and Artificers Oathsworn Paladins Archers Expansion (More RPG Classes) Berserker (More RPG Classes) Elemental Wizards (More RPG Classes) Forcemaster (More RPG Classes) Witcher (More RPG Classes) Death Knigths

📦 Built-in content

🗡️ Weapon skills 🪓

Weapon Skills

Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:

  • detailed collision detection
  • momentum and sliding
  • fancy animations

RPG Series content mods come with these skills assigned by default.

Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)

🪄️ API Features

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
    • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
    • Cast Modes: Instant, charged, channeled, with configurable haste effects
    • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
    • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
    • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
    • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
    • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
    • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
    • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
    • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

Project description from CurseForge.

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Spell Engine by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

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Recent files

Spell Engine versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.