CurseForge · Minecraft mod
AzureLib
Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
Quick answer
Which AzureLib release matches 1.12.2?
AzureLib 1.1.5 targets 1.12.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is AzureLib required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does AzureLib 1.1.5 need?
1.1.5 on 1.12.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AzureLib without breaking your instance.
Built for AzureLib 1.1.5 on 1.12.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.5. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.5. It opens that exact file at the source.
About this project
What does AzureLib add?

AzureLib is an animation and rendering engine for Minecraft mods. It started as a fork of GeckoLib 4.x and has since grown into its own library, with a reworked rendering pipeline, an extended Molang runtime, per-bone hitboxes, procedural animation tools and its own Blockbench plugin. If you've seen a creature in a modpack that crawls, lunges, bursts out of the ground or swings a weapon with real weight, there's a good chance AzureLib is animating it.
Players: you don't need to do anything with this mod. Install it if a mod you use requires it.

Features
Animation
- Keyframe animation from Blockbench: rotation, position and scale on any bone, for entities, items, armor and block entities.
- 30+ easing functions plus per-keyframe interpolation.
*Easing visualization by [noisecrime](https://github.com/noisecrime/Unity-EasingLibraryVisualisation)* - Multiple controllers at once: run a walk cycle, an attack and a head-look together without them fighting each other.
- Sound, particle and custom event keyframes: trigger effects and your own code at exact moments in an animation.
- Molang support extended toward Bedrock parity: strings, arrays,
for_each,this, and many additional entity queries.
Procedural & Gameplay Tools
- Multi-hitbox system: define hitboxes per bone that follow your animated model, so a long tail or a burrowing worm can be hit where it actually is.

- Bone transform & procedural pose API: drive bones from code on top of keyframed animation, including IK and bone constraints, spring-bone secondary motion, bone sockets/attachments, and 1D/2D blend spaces.

- Morph mod compatibility with Walkers and ReMorphed, so morphed players play your mob's animations.
Performance
- Reduced per-frame allocations and object pooling in the animation pipeline.
- Binary-search keyframe lookup for long animations.
- Optional bone and animation LOD to keep crowded scenes smooth (opt-in per renderer).
Tooling
- AzureLib Blockbench plugin with exports matched to the library, including baking IK into keyframes.
- Examples mod showing entities, items, armor and block entities working end to end.
Made with AzureLib
A few of the mods using AzureLib (see the Gallery tab for more):
- Arachnids
- Aftershock
- JCRAFT: Eyes of Ender (JoJo)
- Legends: Superheroes Unlimited
- Discerning The Eldritch
- Celestial Exploration
- Helios Divinity
Using AzureLib in your mod? Let me know on Discord and I'll add it here.
Supported Versions
| Minecraft | Loaders | AzureLib |
|---|---|---|
| 26.3 | NeoForge / Fabric | 4.1.x |
| 1.21.1 | NeoForge / Fabric | 3.2.x |
| 1.20.1 | Forge / Fabric | 3.2.x |
| 1.18.2 | Forge / Fabric | 3.3.x |
| 1.12.2 | Forge | 1.1.x |
| 1.7.10 | Forge | 1.1.x |
| Beta 1.7.3 | Babric / Ornithe | 1.1.x |
For Developers
Full setup for each loader, plus guides for entities, items, armor and block entities and migrating from GeckoLib, is on the AzureLib wiki.
Support: AzureLib is maintained independently. Questions and bug reports are welcome on Discord or the issue tracker, but I can only help with AzureLib, not GeckoLib.
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Project description from CurseForge.
Pick your setup
AzureLib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds26.2
2 loader builds26.1.2
2 loader builds1.21.1
3 loader builds1.20.1
4 loader builds1.19.2
3 loader builds1.18.2
3 loader builds1.12.2
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AzureLib versions and loaders
1.1.5
azurelib-forge-1.12.2-1.1.5.jar
30 Oct 2026
1.1.5
azurelib-forge-1.12.2-1.1.5.jar
30 Oct 2026
1.1.4
azurelib-forge-1.12.2-1.1.4.jar
29 Oct 2026
1.1.4
azurelib-forge-1.12.2-1.1.4.jar
29 Oct 2026
1.1.3
azurelib-forge-1.12.2-1.1.3.jar
27 Oct 2026
1.1.3
azurelib-forge-1.12.2-1.1.3.jar
27 Oct 2026
1.1.2
azurelib-forge-1.12.2-1.1.2.jar
25 Oct 2026
1.1.2
azurelib-forge-1.12.2-1.1.2.jar
25 Oct 2026
1.1.1
azurelib-forge-1.12.2-1.1.1.jar
25 Oct 2026
1.1.1
azurelib-forge-1.12.2-1.1.1.jar
25 Oct 2026
1.1.0
azurelib-forge-1.12.2-1.1.0.jar
23 Oct 2026
1.0.7
azurelib-forge-1.12.2-1.0.7.jar
16 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.
