CurseForge · Minecraft mod
AliveCombat
AliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.
Quick answer
Which AliveCombat release matches 1.19.2 Forge?
AliveCombat alive-combat-1.3-1.19.2 targets 1.19.3, 1.19.2 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is AliveCombat required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does AliveCombat alive-combat-1.3-1.19.2 need?
alive-combat-1.3-1.19.2 on 1.19.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AliveCombat without breaking your instance.
Built for AliveCombat alive-combat-1.3-1.19.2 on 1.19.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use alive-combat-1.3-1.19.2. It targets 1.19.3, 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside alive-combat-1.3-1.19.2. It opens that exact file at the source.
About this project
What does AliveCombat add?
AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.
Combat Enhancements
- Auto Attack System
Supports two modes:- Click Mode: triggers a short burst of automatic attacks
- Press Mode: continuously attacks while holding the attack key
- Continuous Attack (No Miss Penalty)
Missed attacks no longer reset attack strength, allowing smoother combat flow. - Attack While Using Items
Enables attacking while using items (excluding shields), improving combat flexibility.
Advanced Targeting System
- Pass-Through Targeting
Allows aiming through:- Collisionless blocks (e.g. grass, vines)
- Entities in death animation
- Allied entities (e.g. pet wolfs, pet cats)
- Conditional Pass-Through Behavior
Pass-through targeting can be enabled under configurable conditions:- When holding a tool (For example, when tall grass obstructs the player's view while holding a sword, the targeting system will automatically ignore the grass and target the hostile entity behind it.)
- When interaction is blocked (For example, when a pet obstructs an interactable wooden door in the player's line of sight, the targeting system will automatically ignore the pet and target the door instead.)
- Tool Special Case
Blocks that are suitable for the currently held tool will not be ignored by the targeting system. - Toggle Key Support
Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned by default.)
UI & Feedback Improvements
- Melee Sweep Particles
Adds visual sweep particles when performing melee attacks. - Smooth Attack Indicator
Adds interpolation to the attack cooldown bar for smoother visual feedback. - Charge Indicator for Ranged Weapons
Displays charge progress using the attack indicator when using ranged weapons.
Compatibility
Known Incompatible Mods:
The Aeronautics Camera Sync mod directly replaces the vanilla targeting logic, preventing AliveCombat's targeting modifications from functioning properly.
Adding compatibility would require rewriting this part of Aeronautics Camera Sync's implementation. Therefore, there are currently no plans to add compatibility support for it in future updates.
Usage Notice
AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.
The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.
The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.
Project description from CurseForge.
Pick your setup
AliveCombat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
1 loader build1.21.1
1 loader build1.20.6
1 loader build1.20.4
1 loader build1.20.1
2 loader builds1.19.3
1 loader build1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AliveCombat versions and loaders
alive-combat-1.3-1.19.2
alive-combat-1.3.jar
2 Feb 2023
Looking for an older file? The official CurseForge project page is in Resources.