CurseForge · Minecraft mod
Mob Cap Booster
Adds configuration options to increase mob caps.
Quick answer
Which Mob Cap Booster release should I use?
Mob Cap Booster increasemobcap-1.0-1.16.5.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mob Cap Booster required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mob Cap Booster increasemobcap-1.0-1.16.5.jar need?
increasemobcap-1.0-1.16.5.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mob Cap Booster without breaking your instance.
Built for Mob Cap Booster increasemobcap-1.0-1.16.5.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use increasemobcap-1.0-1.16.5.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside increasemobcap-1.0-1.16.5.jar. It opens that exact file at the source.
About this project
What does Mob Cap Booster add?
This is a port of adamsogm's Increase Mob Cap mod to 1.16.5 and beyond. It adds config options to increase five different mob caps: Monster, Creature, Ambient, Water Creature, and Ambient Water. Be aware that significantly increasing these caps will produce equally significant amounts of lag!
The five categories in more detail are, to quote the original mod's description:
- Monster: These are hostile mobs, things like zombies, skeletons, etc. (Default: 70)
- Creature: These are mostly passive and neutral mods, bees, sheep, cows, etc. (Default: 10)
- Ambient: Bats (Default: 15)
- Water Creature: Dolphins and Squid (Default: 5)
- Water Ambient: Fish (Default: 20)
1.18 and 1.19 also include the following:
- Axolotl: self-explanatory. (Default: 5)
- Underwater Water Creature: glow squid. (Default: 5)
Changes to config require a restart!
Credits:
The mod is adamsogm's original work; all I did was port it. All praise should be directed their way; complaints go to me (or more specifically, the issues link above). Thanks to them for providing permission to publish.
Project description from CurseForge.
Pick your setup
Mob Cap Booster by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mob Cap Booster versions and loaders
Mob Cap Booster 1.0 - 1.20.1
increasemobcap-1.0-1.20.1.jar
10 Feb 2024
increasemobcap-1.0-1.19.2.jar
4 Feb 2023
increasemobcap-1.0-1.18.2.jar
4 Feb 2023
increasemobcap-1.0-1.16.5.jar
27 Jan 2023
Looking for an older file? The official CurseForge project page is in Resources.