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Late Game Golems project artwork

CurseForge · Minecraft mod

Late Game Golems

Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades. Designs inspired by Warhammer 40k.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Late Game Golems release should I use?

Updated 2 months ago
Latest stable file Late Game Golems - 3.3.5
Game version 1.21.1
Loader NeoForge

Late Game Golems - 3.3.5 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Late Game Golems required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Late Game Golems - 3.3.5 need?

Late Game Golems - 3.3.5. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by Late Game Golems - 3.3.5
required
Matching file found Matched file: NeoForge 1.21.1 4.9.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Late Game Golems without breaking your instance.

Built for Late Game Golems - 3.3.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Late Game Golems - 3.3.5. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Late Game Golems - 3.3.5. It opens that exact file at the source.

About this project

What does Late Game Golems add?

major update for [NeoForge]-1.21.1, [Forge]-1.20.1

Click here to submit a bug report

Modpack policy: you can add this to modpacks.

Client Config

#Settings for Late Game Golem
[upgraded_golem]
    #Display Death Message
    upgraded_golem_death_msg = false

Common Config

#Settings for Late Game Golem
[upgraded_golem]
    #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
    entity_target_whitelist = ["modid", "modid:mobname"]
    #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
    entity_retaliate_whitelist = ["modid", "modid:mobname"]
    #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only.
    entity_target_blacklist = ["modid", "modid:mobname"]
    #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only.
    item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]

    #Golem Stats
    [upgraded_golem.stats]
        #stat change will not apply to existing golems
        #Golem Health Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        health_multiplier = 1.0
        #Golem Ranged Damage Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        ranged_damage_multiplier = 1.0
        #Golem Melee Damage Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        melee_damage_multiplier = 1.0

    #Behavior
    [upgraded_golem.behavior]
        #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems.
        #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting.
        all_monsters_target_golem = true
        #Golems can be angry at players.
        angry_at_player = false
        #Golem will target player that hurt golem's owner
        protect_owner = false
        #Only Golem's Owner can access its inventory
        owner_invetnory_lock = false

Upgrade iron golem into a Late Game Golem.

Upgrades include:

  • Death Modules - which activate on golem's death.
  • AI Chips - which change golem's behavior.
  • Melee Weapons - golem can dual wield them.
  • Special Weapons - Guns, Shields, Lanterns.
  • Upgrade - Improves stats and provides abilities.
  • Gems - additional stat improvements.

image

image image

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move control of entity in the Upgrade Painter Workshop UI.

  • left click & drag to rotate entity,
  • scroll wheel to zoom in and out.
  • right click & drag to move entity position.

Gems

Shields

Melees

Upgrades

Guns

Death Modules

AI Chips

Misc

Project description from CurseForge.

Pick your setup

Late Game Golems by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Late Game Golems versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.