CurseForge · Minecraft mod
No See, No Tick
Configurable performance mod that increases entity performance by stopping ticks based on distance
Quick answer
Which No See, No Tick release should I use?
No See, No Tick - 2.0.0 MC 1.21 targets 1.21.2-Snapshot, 1.21, 1.21.1-Snapshot with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is No See, No Tick required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does No See, No Tick - 2.0.0 MC 1.21 need?
No See, No Tick - 2.0.0 MC 1.21. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add No See, No Tick without breaking your instance.
Built for No See, No Tick - 2.0.0 MC 1.21. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use No See, No Tick - 2.0.0 MC 1.21. It targets 1.21.2-Snapshot, 1.21, 1.21.1-Snapshot with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside No See, No Tick - 2.0.0 MC 1.21. It opens that exact file at the source.
About this project
What does No See, No Tick add?
"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
Project description from CurseForge.
Pick your setup
No See, No Tick by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1-Snapshot
1 loader build1.21.1
1 loader build1.21-Snapshot
1 loader build1.21
1 loader build1.20.1
2 loader builds1.20-Snapshot
2 loader builds1.20
2 loader builds1.19.2
2 loader builds1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No See, No Tick versions and loaders
No See, No Tick - 2.0.0 MC 1.21
noseenotick-2.0.0.jar
21 Aug 2024
1.20.1 - v2.0.0
NoSeeNoTick-2.0.0-1.20.1.jar
19 Jun 2023
1.19.2 - v2.0.0
NoSeeNoTick-2.0.0-1.19.2.jar
19 Jun 2023
1.19.2 - v1.0.0
NoSeeNoTick-1.19.2-1.0.0.jar
3 Mar 2023
1.18.2 - v1.0.0
NoSeeNoTick-1.18.2-1.0.0.jar
3 Mar 2023
Looking for an older file? The official CurseForge project page is in Resources.