CurseForge · Minecraft mod
Agenta
A authserver and skin fix for legacy versions of minecraft.
Quick answer
Which Agenta release matches 1.5.0 Forge?
agenta-1.9.1.jar targets 1.5.3, 1.7.4, 1.7.7 with Fabric, Forge, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Agenta required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does agenta-1.9.1.jar need?
agenta-1.9.1.jar on 1.5.0 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Agenta without breaking your instance.
Built for agenta-1.9.1.jar on 1.5.0 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use agenta-1.9.1.jar. It targets 1.5.3, 1.7.4, 1.7.7 with Fabric, Forge, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside agenta-1.9.1.jar. It opens that exact file at the source.
About this project
What does Agenta add?
Agenta
A authserver and skin fix for legacy versions of minecraft.
Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: --add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED
- As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
- As a JavaAgent: Add the following JVM argument:
-javaagent:{path}/agent.jar(replace path with the location of the agent.jar) - Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out
{mainClass}as needed depending on which minecraft version you are launching:-Dagenta.main.class={mainClass} - As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.3+)
JVM settings
Non of these are needed to launch Agenta. The available contexts are
"*" => ALL
"static" => When Agenta is launched as the main class with the expectation of chain-loading another class manually.
| Context | property | Argument | description |
|---|---|---|---|
| * | agenta.assets.fml | -Dagenta.assets.fml={value} | A link to an archive Agenta should forward legacy forge download requests to |
| * | agenta.assets.index | -Dagenta.assets.index={value} | The URL for the asset index Agenta should use as a base |
| * | agenta.assets.routing | -Dagenta.assets.routing=true | Should agenta reroute requests the mojang's asset servers? (default: "true") |
| * | agenta.assets.url | -Dagenta.assets.url={value} | The URL for the resource server Agenta should pull assets from |
| config | agenta.config.version | The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file | |
| * | agenta.prt.color | -Dagenta.prt.color=false | Pass the value 'false' to disable colour printing. |
| * | agenta.prt.debug | -Dagenta.prt.debug=false | Should agenta show debug messages? |
| * | agenta.save.file | -Dagenta.save.file=saves.json | When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json") |
| * | agenta.skin.resize | -Dagenta.skin.resize=true | Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true") |
| static | agenta.main.class | -Dagenta.main.class={value} | The class Agenta should try to load next when running in static/inline mode |
Fixes
Skin support for pre 1.7.10 versions
Cape support for pre 1.7.10 versions
Sound for versions of the game that predate 1.6
World savings for certain pre-alpha builds (experimental)
Forge 1.5.2 being unable to fetch it's library files (experimental)
Note
The same jar will work for almost every version of minecraft that predates Release 1.8
Project description from CurseForge.
Pick your setup
Agenta by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
c0.30_01c
3 loader buildsc0.0.13a_03
3 loader buildsc0.0.13a
3 loader buildsc0.0.11a
3 loader buildsb1.8.1
3 loader buildsb1.8
3 loader buildsb1.7.3
3 loader buildsb1.7.2
3 loader buildsb1.7
3 loader buildsb1.6.6
3 loader buildsb1.6.5
3 loader buildsShowing the newest 12 of 164 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Agenta versions and loaders
agenta-1.9.1.jar
29 Mar 2026
agenta-1.8.6.jar
10 May 2025
agenta-1.8.5.jar
20 Jul 2024
agenta-1.8.4.jar
15 Jul 2024
agenta-1.8.3.jar
15 Jul 2024
agenta-1.8.2.jar
15 Jul 2024
agenta-1.8.1.jar
14 Jul 2024
agenta-1.8.jar
agenta.jar
13 Jul 2024
agenta-1.7.jar
7 Mar 2023
Agenta-1.6.1
agent.jar
5 Mar 2023
V1.6.0
agent.jar
5 Mar 2023
Looking for an older file? The official CurseForge project page is in Resources.