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CurseForge · Minecraft mod

NuclearCraft: Neoteric

This is a re-creation of old but gold NuclearCraft on a modern MC version

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Quick answer

Which NuclearCraft: Neoteric release matches 1.19.2 Forge?

Updated today
Best match for your filters NuclearCraft-1.19.2-1.1.30.jar
Game version 1.19.2
Loader Forge

NuclearCraft: Neoteric NuclearCraft-1.19.2-1.1.30.jar targets 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is NuclearCraft: Neoteric required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does NuclearCraft: Neoteric NuclearCraft-1.19.2-1.1.30.jar need?

NuclearCraft-1.19.2-1.1.30.jar on 1.19.2 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

Multi Builder Tool Optional for NuclearCraft: Neoteric NuclearCraft-1.19.2-1.1.30.jar
optional
No matching file
Patchouli Optional for NuclearCraft: Neoteric NuclearCraft-1.19.2-1.1.30.jar
optional
Matching file found Matched file: Patchouli-1.19.2-77.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add NuclearCraft: Neoteric without breaking your instance.

Built for NuclearCraft: Neoteric NuclearCraft-1.19.2-1.1.30.jar on 1.19.2 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use NuclearCraft-1.19.2-1.1.30.jar. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside NuclearCraft-1.19.2-1.1.30.jar. It opens that exact file at the source.

About this project

What does NuclearCraft: Neoteric add?

This is a re-creation of old but gold NuclearCraft pre-overhaul on a modern MC version

If you looking for overhaul - Neohaul

Initially this mod follows the same original concept (pre overhaul or underhaul) but with some changes.

Documentation

Checkout my other mods!

JOIN DISCORD

Key Features

Rich In-Game documentation

  • Patchoili Book
  • Ponders
  • GuideMe pages

Multiblock machines

  • Fission reactor - solid-fuel, combines parts from NC and NCO. Steam mode supported.
  • Molten salt reactor - fluid-fuelled fission with port-based fuel and coolant handling.
  • Heat exchanger - cooldown hot liquids, heatup cold liquids
  • Fusion reactor - toroidal plasma multiblock.
  • Steam turbine - turns reactor/boiler steam into power.
  • Particle accelerators - linear and ring (thoroidal) builds. Build something big for endgame crafts.
  • Particle chambers - collision, decay and target chambers.
  • Kugelblitz chamber - concentrate photons into a black hole. Alternative endgame mechanics.

Wasteland dimension

  • Custom Wasteland dimension reachable through a portal.
  • Custom Wasteland biome with its own surface and ore generation.
  • Feral Ghoul mobs and a Wasteland Boss with its own lair structure.
  • Anomalies - Environmental hazards in Wastelands

Villages

  • Nuclear Scientist - a new villager profession that works at an Analyzer. Trades range from graphite, quartz and lead at novice level up to fuel isotopes, elite plates, superconducting coils and neutronium for master traders.
  • Scientist House - a custom village building added to plains, snowy, savanna, desert and taiga villages, with its own loot. Can be disabled in the config.

Nuclear weapons

  • Fission bomb (Pu-239) with a full block-destruction blast simulation.
  • Q-36 Quantite Disruptor high-tech gun with 2 firing modes. Decent damage.

Materials & processing

  • New ores, dusts, ingots, plates, parts, food, liquids, gases and acids - all using Forge tags.
  • Processors for smelting, crushing, compressing, mixing liquids/items and radiation transmutation. Each slot side-configurable, push/pull support, computer-controllable.
  • Storage blocks for items, energy and fluids (barrels, batteries, tanks). Keep content when broken, configurable with the multitool. Barrels and batteries usable in inventory slots.
  • Engineer's Crafting table - allows for some autocrafting
  • Universal pipes

Systems

  • Radiation - contamination, spread, decay and shielding. Two-way Mekanism radiation compatibility (run both sources, or disable either).
  • In situ leaching - large-scale resource extraction, up to 4x ingot production.
  • Computer support - processors and reactors expose CC: Tweaked methods.
  • Mining tools and armor.
  • Deep customization through config; JSON recipes, datapack friendly.

Full documentation: https://github.com/igentuman/NuclearCraft-Neoteric/tree/1.20/docs

Server Friendly

Built to behave on multiplayer servers, not just singleplayer.

  • Explosions respect claims - bomb and black-hole blasts fire block-break events as the placer, so FTB Chunks (and any other protection mod that cancels block breaks) keep claimed/protected chunks intact.
  • Heavy tasks run on background threads - blast simulation and multiblock validation/logic run on dedicated daemon thread pools off the main server thread, so big reactors and detonations don't stall the tick. Pools are CPU-aware and fall back to the main thread only if saturated.
  • Deep config control - explosions, radiation, world gen and machine balance are all configurable, so server owners can tune or disable features.

Items, blocks and recipes are using forge tags. So it quite friendly for modpackers.

For production and processing this mod has blocks called processors of different kinds. To smelt, crush, compress, mix liquids and items, even use radiation to transform items and fluids. And these processors are kinda handy, they store content, each slot input/output can be configured for specific side, they have pull/push support and can be controllerd by computers.

Recipes are implemented in JSON files. Datapack friendly.

To store items, fluids, energy NC can offer some blocks

Using multitool you can config input/output sides of these blocks. And they store content when broken.

Barrels and batteries can be used in inventory slots as sources.

Brings into game new resources like ores, dusts, ingots, plates, blocks and liquds.

Radiation contamination and protection.

Multiblock stuff like reactors, turbines…

Fusion Reactor multiblock

Mining tools and mining machinery. Up to 4x ingot production

In situ Leaching - new way to get tons of resources

Computers support:
screenshot image

Project description from CurseForge.

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NuclearCraft: Neoteric by Minecraft version and loader

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Recent files

NuclearCraft: Neoteric versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.