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Tinged Lights project artwork

CurseForge · Minecraft mod

Tinged Lights

100% client side, vanilla style colored lights

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Tinged Lights release should I use?

Updated 3 years ago
beta file 1.18-BETA-1.0
Game version 1.18.2
Loader Forge

Tinged Lights 1.18-BETA-1.0 targets 1.18.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Tinged Lights required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tinged Lights 1.18-BETA-1.0 need?

1.18-BETA-1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Tinged Lights without breaking your instance.

Built for Tinged Lights 1.18-BETA-1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.18-BETA-1.0. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.18-BETA-1.0. It opens that exact file at the source.

About this project

What does Tinged Lights add?

Tinged lights is a 100% client side and resource packed colored lighting mod, which uses a lighting manager (or more accurately, currently multiple)

Builtin resources

Sample Resource Pack

Tinged Light's asset loader doesn't care about the modid nor the file name, it just cares that block lights are placed into a folder called "light_colors" and dynamic lights are in "dynamic_lights"

But Why?

So why use this instead of Shimmer or Colored Lights (fabric)? (beyond colored lights being for fabric instead of forge)

Both of them use the same compromise solution

Shimmer and Colored Lights both don't use a lighting engine for the colors, which leads to stuff like this:

Shimmer (light bleeding)

If you haven't used shimmer, you might not know what's wrong here from a single glance, so

it should look like this:

Shimmer (correct)

So why is the lighting different between those images?
In the first image, there's a soul torch two blocks below the redstone torch; within proximity of the redstone torch, but shimmer has no way to detect that the color shouldn't be coming through

In the second image, there isn't

For shimmer's purpose, this is perfectly fine; colored lights aren't the entire purpose of shimmer

And Colored Lights is going for performance more than for visual quality, so it's also fine there

Tinged lights, due to it using lighting engines for the colors, can and will detect that the color shouldn't be coming through, so both would look like the bottom one

The drawbacks?

Due to tinged lights messing around with lighting engines and being 100% client side, it can cause quite a bit of lag when loading chunks

In vanilla, the lights are handled by the server and sent to the client

That’s not possible here, since the server doesn’t handle colored lights, and Tinged Lights doesn’t touch the server at all

However, due to how Tinged Lights is programmed, it’s compatible with Radon out of the box

But, I believe Radon actually makes the lag more noticeable, so I put in the effort to implement Starlight compatibility

Starlight gets rid of pretty much all of the lag that tinged lights creates

Also, to try to mitigate lights not spreading into neighboring chunks, there’s a 10 tick delay between a chunk loading, and the mod trying to light it, and even after that, Tinged Lights lights them over time, so it takes a bit for the lighting to show up

So, what does tinged lights look like by default?

Tinged Lights Example

(Glowstone has a blue color in this one)

Tinged Lights Example 2

What about bright?
Tinged Lights on Bright

Project description from CurseForge.

Pick your setup

Tinged Lights by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Tinged Lights versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.