Back to mods
Text Animator project artwork

CurseForge · Minecraft mod

Text Animator

Use animation effects everywhere and make your text special

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Text Animator release should I use?

Updated 2 months ago
Latest stable file [NeoForge 1.21.1] 3.2.3
Game version 1.21.1
Loader NeoForge

Text Animator [NeoForge 1.21.1] 3.2.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Text Animator required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Text Animator [NeoForge 1.21.1] 3.2.3 need?

[NeoForge 1.21.1] 3.2.3. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Text Animator without breaking your instance.

Built for Text Animator [NeoForge 1.21.1] 3.2.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [NeoForge 1.21.1] 3.2.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [NeoForge 1.21.1] 3.2.3. It opens that exact file at the source.

About this project

What does Text Animator add?

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

Effects

Basic usage

  • Add effect: <effectName param1=value1 param2=value2 param3>text
  • Remove effect: </effectName>text
  • Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

  • Example: <typewriter>Typewriter Effect

bounce

Make characters bounce back vertically.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <bounce a=4 f=1.8 w=0.2>BOING!

fade

Periodically change opacity (breathing light).

  • Parameters:
    • a: Minimum Opacity (default 0.3)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <fade a=0.2 f=1.5 w=0.1>Fading Text

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

  • Parameters:
    • f: Frequency (default 1.0)
    • j: Character Jitter Chance (default 0.015)
    • b: Character Blink Chance (default 0.003)
    • s: Slicing/Shifting Chance (default 0.08)
  • Example: <glitch f=3 j=0.02 b=0.01 s=0.1>ERROR

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

  • Parameters:
    • from: Start Color (default 5BCEFA)
    • to: End Color (default F5A9B8)
    • hue: Whether to interpolate in HSV space (default false)
    • f: Flow Speed (0 for static, default 0.0)
    • sp: Span, affecting color distribution between characters (default 20.0)
    • uni: Whether to be unidirectional without swinging (default false for back-and-forth)
  • Example: <grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text

neon

Draw multiple glowing outlines for characters.

  • Parameters:
    • p: Sampling Count, at least 4 (default 10)
    • r: Radius (default 2)
    • a: Opacity Multiplier (default 0.12)
  • Example: <neon p=8 r=2 a=0.15>Neon Glow

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

  • Parameters:
    • f: Frequency (default 1.0)
    • a: Maximum Angle in degrees (default 30.0)
    • r: Circular Radius (default 0.0)
  • Example: <pend f=1.0 a=30 r=2>Swinging Around

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

  • Parameters:
    • base: Minimum Brightness Multiplier (default 0.75)
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <pulse base=0.6 a=0.4 f=1.5>Power Rising

rainb (Rainbow)

Cycle colors over HSV.

  • Parameters:
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <rainb f=1 w=0.5>Colorful Text!

shadow

Modify the offset and color of the text shadow.

  • Parameters:
    • x: Horizontal Offset Delta (default 0.0)
    • y: Vertical Offset Delta (default 0.0)
    • c: Color in hex (e.g. FF0000 for red) (default 000000)
    • r,g,b: Color (default 0.0)
    • a: Opacity (default 1.0)
  • Example: <shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text

shake

Randomly jitter in all directions, creating a sense of tension/energy.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <shake a=2 f=3>WARNING!

swing

Characters spinning back and forth.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <swing a=0.5 f=1.8>Waving Text

turb (Turbulence)

Random displacement perturbation based on noise.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <turb a=2 f=1.5>Windy Text

wave

Characters undulating up and down like waves.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wave a=1 f=1.0 w=0.5>Flowing Text

wiggle

Each character wiggles along a fixed random direction.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wiggle a=1 f=2>Wiggly Text!

Parameter Quick Reference

  • a: Amplitude/Opacity (meaning varies slightly across effects)
  • f: Speed/Frequency
  • w: Wave Size
  • r: Radius

Notes

  • Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices.
  • Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
  • Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

  • Modern UI
  • Caxton

Project description from CurseForge.

Pick your setup

Text Animator by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

13 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Text Animator versions and loaders

42 of 42 releases match

Looking for an older file? The official CurseForge project page is in Resources.