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CCNetworks project artwork

Modrinth · Minecraft mod

CCNetworks

CC: Tweaked addon that adds long-distance wired networking that works through unloaded chunks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CCNetworks release should I use?

Updated 2 days ago
Latest stable file 1.0.1
Game version 1.21.1
Loader Fabric

CCNetworks 1.0.1 targets 1.21.1 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is CCNetworks required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does CCNetworks 1.0.1 need?

1.0.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Fabric API, CC: Tweaked first. We found matching files for this game-version and loader setup.

Fabric API Needed by CCNetworks 1.0.1
required
Matching file found Matched file: 0.116.17+1.21.1
CC: Tweaked Needed by CCNetworks 1.0.1
required
Matching file found Matched file: 1.120.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CCNetworks without breaking your instance.

Built for CCNetworks 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.1. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, CC: Tweaked first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.

About this project

What does CCNetworks add?

CCNetworks

This mod is an addon for CC: Tweaked that adds long-distance wired networking that works even through unloaded chunks, unlike standard CC: Tweaked modems. It does this relatively efficiently via storing network data in a separate per-world network graph.


Nodes and links

CCNetworks has two node blocks:

  • Network Node extends a network but does not expose a ComputerCraft peripheral
  • Network Interface Node exposes a modem peripheral to an adjacent ComputerCraft device
    • these have the type modem, and behave exactly like a normal CC modem, but with an additional type of network_node

Use Fiber Optic Cable to link nodes


Config

The server config, config/ccnetworks.toml, controls the maximum cable length and the maximum number of links per node. Defaults are 64 blocks and 4 links per node. Lowering the link limit does not affect existing links.

The client config, config/ccnetworks-client.toml, contains rendering settings, which you probably don't need to change.

Project description from Modrinth.

Pick your setup

CCNetworks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CCNetworks versions and loaders

7 of 7 releases match

Looking for an older file? The official Modrinth project page is in Resources.