CurseForge · Minecraft mod
Bandaging
Adds simple bandages to heal without potions.
Quick answer
Which Bandaging release should I use?
bandaging-0.9.2-1.18.2-forge.jar targets 1.18.1, 1.18.2, 1.18 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Bandaging required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does bandaging-0.9.2-1.18.2-forge.jar need?
bandaging-0.9.2-1.18.2-forge.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Bandaging without breaking your instance.
Built for bandaging-0.9.2-1.18.2-forge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use bandaging-0.9.2-1.18.2-forge.jar. It targets 1.18.1, 1.18.2, 1.18 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside bandaging-0.9.2-1.18.2-forge.jar. It opens that exact file at the source.
About this project
What does Bandaging add?
Noticed a lack of mods that touch on healing without natural regeneration, so I made this up quickly to shove in a modpack. Thought maybe some other people would find this useful, so here you go.
Only two bandages right now, might change, might not. Will probably update to later versions eventually, though.
Basic design for this is to fit in Minecraft as is without making it too modern or historical, but still working in either stage regardless, if put in a modpack.
Quick Mend Bandage heals 25% of your health with a 15 second interval until you can use it again, inflicting mild weakness and slowness, intended for use in the middle of combat or such.
Restorative Bindings heal 66% (50% as of 0.9.1) of your health with a 60 second interval until you can use it again, inflicting average weakness and slowness, intended for use out of combat or such.
(as of 0.9.1) Splints which give you a 5 minute long effect that acts as a slower form of regeneration, healing a total of 15 hearts or 30 points by the end, in turn giving you heavy slowness and mild weakness.
(as of 0.9.2) Bandage Patch which allows you to heal other mobs or players for 10% of their health, giving them 5 seconds of mild slowness, with no cooldown. The effects will probably change next update.
Future versions, if I get to that point, may have more drastic side effects. Depends on how much time I want to waste on this mod.
Use JEI, I'm too lazy to go screenshot the recipes.
Since you're here, why not check out my other mod, Survivable Deserts?
Project description from CurseForge.
Pick your setup
Bandaging by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18.1
1 loader build1.18
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Bandaging versions and loaders
bandaging-0.9.2-1.18.2-forge.jar
31 Jul 2023
bandaging-0.9.1-1.18.2-forge.jar
30 Jul 2023
bandaging-0.9.0-1.18.2-forge.jar
25 Jul 2023
Looking for an older file? The official CurseForge project page is in Resources.