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CurseForge · Minecraft mod

The Weapons+ Mod

Flamethrowers, dynamite, epic Mjolnir, bug sprays, exploding traps and more

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Quick answer

Which The Weapons+ Mod release matches 1.9.2 Forge?

Updated 3 years ago
Best match for your filters MoreWeapons - MJOLNIR UPDATE
Game version 1.9.2, 1.19.2
Loader Forge

The Weapons+ Mod MoreWeapons - MJOLNIR UPDATE targets 1.9.2, 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is The Weapons+ Mod required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does The Weapons+ Mod MoreWeapons - MJOLNIR UPDATE need?

MoreWeapons - MJOLNIR UPDATE on 1.9.2 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add The Weapons+ Mod without breaking your instance.

Built for The Weapons+ Mod MoreWeapons - MJOLNIR UPDATE on 1.9.2 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MoreWeapons - MJOLNIR UPDATE. It targets 1.9.2, 1.19.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MoreWeapons - MJOLNIR UPDATE. It opens that exact file at the source.

About this project

What does The Weapons+ Mod add?

What does it add?

GECKOLIB IS NEEDED FOR THIS MOD

NEW NEW NEW - MJOLNIR

1. how to get it : if you get hit by a bolt from the sky and survive with less than 1,5 heart, you get chosen by Odin and he gives you his mjolnir

  1. by sneaking and right cliking, you send spinning mjolnir in front of you so it hits the enemies or blocks with lightning

  2. DO NOT SHOT IT IN THE AIR, it wont come back

Flamethrower

ignites both blocks and entities, slows them down

Dynamite

throwable weaker tnt

Bug Spray

by using fermented spider eyes you can make Bug Spray, which is ranged weapon that when used on Antropod, it will paralyse it and deal it some damage. If you play any mods that add spiders, it's gonna be pretty useful

Fly-Swatters

pretty basic, those are just melee weapons that deal extra damage to the antropods

Bug Bomb

industrial sized bug bomb (check images) that can be activated by redstone - it's great for getting rid of mobs in dungeons but also great to prank other players (smoke and slow poison, quick poison for spiders). Also great addition for zombie modpacks, because it can be something found randomly in wasteland, it is to grenade what a crowbar is to sword (you get the analogy sorry for bad english)

Fake Villager Trap

made out of wheat and tnt, it's a great way to protect your base or to get rid of hordes of zombies. The walking dead are attracted to it, so they try to eat it. They don't know that it explodes the second they hit it (THE SAME WITH PILLAGERS, VEXES, WITCHES, RAVAGERS AND VINDICATORS, SO IT'S GREAT FOR FIGHTING RAIDS TOO)

WHAT I AM GOING TO ADD (YOU CAN SUGGEST MORE)

FIRST KIND OF NEUROTOXIN - it makes the mob attack its own, but it also makes iron golems attack its villagers

SECOND KIND OF NEUROTOXIN - it makes you see spiders that are going to attack you and disappear when you hit them or before hitting you - you won't know which mobs are real and which aren't

one is going to be extracted from new jungle frog, second one is going to be extracted from new swamp frog

It's my first mod so please comment any suggestions on what I should add/correct I hope you have fun (check images for inside look)

Trailer:

Modpacks:

Feel free to use it in your modpack, as long as it is placed on Curseforge

DO NOT REDISTRIBUTE IT, STEALING BAD M'KAY?

Project description from CurseForge.

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The Weapons+ Mod by Minecraft version and loader

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2 available setups

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Recent files

The Weapons+ Mod versions and loaders

3 of 6 releases match
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Looking for an older file? The official CurseForge project page is in Resources.