
Modrinth · Minecraft mod
EnigmaScript
EnigmaScript is a general purpose adventure creation language
Quick answer
Which EnigmaScript release matches 1.12 Forge?
EnigmaScript 1.12-0.0.1beta targets 1.12, 1.12.1, 1.12.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is EnigmaScript required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does EnigmaScript 1.12-0.0.1beta need?
1.12-0.0.1beta on 1.12 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EnigmaScript without breaking your instance.
Built for EnigmaScript 1.12-0.0.1beta on 1.12 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.12-0.0.1beta. It targets 1.12, 1.12.1, 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.12-0.0.1beta. It opens that exact file at the source.
About this project
What does EnigmaScript add?
EnigmaScript
EnigmaScript is a programming/scripting language designed to make it easy for Minecraft map makers to make adventures or stories. But it can do more then that! The easy but powerful scripting language allows you to perform actions when various events occur in the world. You can listen to block interaction events, you can interphere when the player dies, you can do timed actions. Based on those events you can then spawn mobs, change parts of the worlds, animate blocks, and so on.
Documentation on EnigmaScript here is on the EnigmaScript wiki.
This mod also supports The Lost Cities.
This mod works well with In Control In Control!
Project description from Modrinth.
Pick your setup
EnigmaScript by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader build1.11.2
1 loader build1.10.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EnigmaScript versions and loaders
1.12-0.0.1beta
enigma-1.12-0.0.1beta.jar
26 Jan 2023
Looking for an older file? The official Modrinth project page is in Resources.