Back to mods
Biome Replacer project artwork

CurseForge · Minecraft mod

Biome Replacer

A quick way to get rid of a biome. Useful for tweaking datapack-based generators (like Terralith) that don't have a convenient configuration.

Choose a version Pick your version below, then grab the matching file.

This page is having a moment, so a few details may be a little behind.

Quick answer

Which Biome Replacer release should I use?

Updated last month
Latest stable file 2.1 Fabric 1.21.2-1.21.8
Game version 1.21.8, 1.21.5, 1.21.4
Loader Fabric

Biome Replacer 2.1 Fabric 1.21.2-1.21.8 targets 1.21.8, 1.21.5, 1.21.4 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Biome Replacer required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Biome Replacer 2.1 Fabric 1.21.2-1.21.8 need?

2.1 Fabric 1.21.2-1.21.8. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Biome Replacer without breaking your instance.

Built for Biome Replacer 2.1 Fabric 1.21.2-1.21.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1 Fabric 1.21.2-1.21.8. It targets 1.21.8, 1.21.5, 1.21.4 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1 Fabric 1.21.2-1.21.8. It opens that exact file at the source.

About this project

What does Biome Replacer add?

Biome Replacer Banner

Modrinth Downloads CurseForge Downloads Minecraft Versions Server Side License Discord

Biome Replacer is a simple and easy-to-use utility mod for removing unwanted biomes

Features

  • Easy configuration: Simple properties file with intuitive syntax
  • Designed for datapacks Configure Terralith or other worldgen packs with ease*
  • (Limited) mod integration: Remove biomes from a mod that has no configuration of its own**
  • Server-side: No client installation needed (unless you want to use it in singleplayer, of course!)
  • High availability: From 1.18.2 up to the most current Minecraft version, all equally supported
  • Negligible performance impact: Runs only once on world start, does not slow down the generation

*Please note that Biome Replacer cannot change terrain shape. This means that it's impossible to change oceans to land, create ocean-only worlds, etc.

**The only currently supported biome libraries are TerraBlender & Blueprint, so you won't be able to change Biolith biomes, for example. Still, BR should not break, and will work fine alongside most world generation mods.

Setup

  1. Install the mod, then run your client/server once to generate configuration file
  2. Find biome_replacer.properties in the config folder
  3. Add your replacement rules (see examples below), then load up the world

If you made any mistakes, you will see warnings in chat. Check for typos in your biome IDs, and try again.

Tip: on client, you don't deed to restart the game every time you change your rules, you can simply leave and enter the world again.

Examples

Rules follow the format old_biome > new_biome. Here is an example with vanilla biomes:

minecraft:dark_forest > minecraft:cherry_grove

Dark forest replaced by cherry grove

Using biome tags is supported:

#minecraft:is_forest > minecraft:desert

Two forest types replaced by Desert

it's possible to completely remove biomes using a "null" keyword. For example, these rules will remove Terralith's skylands:

terralith:skylands_autumn > null
terralith:skylands_winter > null
terralith:skylands_spring > null
terralith:skylands_summer > null

You can also use a biome tag to achieve the same effect:

#terralith:skylands > null

Important: if you're not careful, using this method on biomes from vanilla and datapacks can cause crashes, or mess up biome distribution. Please test thoroughly before using it in a world you care about!

Sky Island is removed

Advanced features

To target specific dimensions, use headers with dimension ID: [mod:dimension]. Rules following it will only be applied to a specified dimension. (Note that this typically isn't needed, unless you have custom dimensions that generate the same biomes, and you want to target only one of them)

[minecraft:overworld]
minecraft:desert > null

[custom:dimension]
minecraft:desert > minecraft:badlands

Resources

Project description from CurseForge.

Pick your setup

Biome Replacer by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

58 available setups

Showing the newest 12 of 29 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Biome Replacer versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.