CurseForge · Minecraft mod
Epic Fight - Indestructible
An Epic Fight addon provide new behavioral options through data pack to enhance monster AI.
This page is having a moment, so a few details may be a little behind.
Quick answer
Which Epic Fight - Indestructible release should I use?
Epic Fight - Indestructible indestructible-20.9.7-fix4.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Epic Fight - Indestructible required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Epic Fight - Indestructible indestructible-20.9.7-fix4.jar need?
indestructible-20.9.7-fix4.jar. Change the file and its required mods may change too.
Install Epic Fight first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Epic Fight - Indestructible without breaking your instance.
Built for Epic Fight - Indestructible indestructible-20.9.7-fix4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use indestructible-20.9.7-fix4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Epic Fight first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside indestructible-20.9.7-fix4.jar. It opens that exact file at the source.
About this project
What does Epic Fight - Indestructible add?
Since most people are already using lastest version of EFM, 16.6.5, 18.3.8 and the older version are no longer supportd.
Doesn't work if you just install this mod. you need to write a custom entity datapack.
tutorial(1.18/1.19/1.20)
***for latest version(18.5.3+/20.6.1+/19.xxx.xxx+), path of datapack has changed.
e.g.custom_name:data/"modid"/advanced_mobpatch/"entityname".json***
***It is recommended to only use it on the boss***
Feature:
1.Provides richer behavioral options for custom entities: defense, wandering and Customizable animation behavior
2.More attribute options:stamina mechanism, stun shield mechanism and stun mechanism
3.More advanced behavior detection systems
available guard animation:
1. longsword: "indestructible:guard/guard_longsword"
2. sword:"indestructible:guard/guard_sword"
3. greatsword: "indestructible:guard/guard_greatsword"
4. katana: "indestructible:guard/guard_katana"/ "indestructible:guard/guard_uchigatana"
5. spear: "indestructible:guard/guard_spear"
6. dual wield sword: "indestructible:guard/guard_dualsword"
7. yamato: "indestructible:guard/guard_yamato" // if you have installed yamatomoveset
Some new behavior predicates:
- "guard_break": // {"predicate":"guard_break", "invert": false}
consider if the target is guard break, set "invert" to true means will only play animation when target is not at guard break
- "knock_down": // {"predicate":"knock_down", "invert": false}
consider if the target is knock down, set "invert" to true means will only play animation when target is not knocked down
- "attack_level": // {"predicate":"attack_level", "min": 1, "max": 1}
consider the phase of target's attack, free : 0, preDelay : 1, contact : 2, recovery : 3. example above means the preparation stage
- "stamina": // {"predicate": "stamina", "stamina": 30, "comparator": "greater_ratio"}
just like the predicate of health, checks the mob's stamina
- "using_item": // {"predicate":"using_item", "edible": true}
check whether the target is using item, set "edible" to true to limit items to food or potions
- "phase": // {"predicate":"phase", "min": 1, "max": 1}
check custom phase set by behavior motion

Credit: praise_suffering(for his idea)
存网盘
Project description from CurseForge.
Pick your setup
Epic Fight - Indestructible by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Epic Fight - Indestructible versions and loaders
indestructible-20.12.0.jar
22 Aug 2025
indestructible-20.9.7-fix4.jar
indestructible-20.9.7.jar
22 Apr 2025
indestructible-18.5.14.jar
14 Dec 2024
indestructible-20.9.2.jar
12 Sept 2024
indestructible-19.5.4.jar
12 Sept 2024
indestructible-18.5.12.jar
12 Sept 2024
indestructible-20.9.1.jar
25 Aug 2024
indestructible-20.8.1.jar
14 Aug 2024
indestructible-19.5.3.jar
12 Aug 2024
indestructible-18.5.11-hotfix2.jar
indestructible-18.5.11.jar
12 Aug 2024
indestructible-19.5.2.jar
12 May 2024
indestructible-20.6.7.jar
12 May 2024
Looking for an older file? The official CurseForge project page is in Resources.