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Epic Fight - Indestructible project artwork

CurseForge · Minecraft mod

Epic Fight - Indestructible

An Epic Fight addon provide new behavioral options through data pack to enhance monster AI.

Choose a version Pick your version below, then grab the matching file.

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Quick answer

Which Epic Fight - Indestructible release should I use?

Updated 9 months ago
Latest stable file indestructible-20.9.7-fix4.jar
Game version 1.20.1
Loader Forge

Epic Fight - Indestructible indestructible-20.9.7-fix4.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Epic Fight - Indestructible required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Epic Fight - Indestructible indestructible-20.9.7-fix4.jar need?

indestructible-20.9.7-fix4.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Epic Fight first. We found matching files for this game-version and loader setup.

Epic Fight Needed by Epic Fight - Indestructible indestructible-20.9.7-fix4.jar
required
Matching file found Matched file: 20.14.17-mc1.20.1-forge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Epic Fight - Indestructible without breaking your instance.

Built for Epic Fight - Indestructible indestructible-20.9.7-fix4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use indestructible-20.9.7-fix4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Epic Fight first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside indestructible-20.9.7-fix4.jar. It opens that exact file at the source.

About this project

What does Epic Fight - Indestructible add?

Since most people are already using lastest version of EFM, 16.6.5, 18.3.8 and the older version are no longer supportd.

Doesn't work if you just install this mod. you need to write a custom entity datapack.

tutorial(1.18/1.19/1.20)

***for latest version(18.5.3+/20.6.1+/19.xxx.xxx+), path of datapack has changed.

e.g.custom_name:data/"modid"/advanced_mobpatch/"entityname".json***

example for reference.

***It is recommended to only use it on the boss***

Feature:

1.Provides richer behavioral options for custom entities: defense, wandering and Customizable animation behavior

2.More attribute options:stamina mechanism, stun shield mechanism and stun mechanism

3.More advanced behavior detection systems

available guard animation:

1. longsword: "indestructible:guard/guard_longsword"

2. sword:"indestructible:guard/guard_sword"

3. greatsword: "indestructible:guard/guard_greatsword"

4. katana: "indestructible:guard/guard_katana"/ "indestructible:guard/guard_uchigatana"

5. spear: "indestructible:guard/guard_spear"

6. dual wield sword: "indestructible:guard/guard_dualsword"

7. yamato: "indestructible:guard/guard_yamato" // if you have installed yamatomoveset

Some new behavior predicates:

  1. "guard_break": // {"predicate":"guard_break", "invert": false}

consider if the target is guard break, set "invert" to true means will only play animation when target is not at guard break

  1. "knock_down": // {"predicate":"knock_down", "invert": false}

consider if the target is knock down, set "invert" to true means will only play animation when target is not knocked down

  1. "attack_level": // {"predicate":"attack_level", "min": 1, "max": 1}

consider the phase of target's attack, free : 0, preDelay : 1, contact : 2, recovery : 3. example above means the preparation stage

  1. "stamina": // {"predicate": "stamina", "stamina": 30, "comparator": "greater_ratio"}

just like the predicate of health, checks the mob's stamina

  1. "using_item": // {"predicate":"using_item", "edible": true}

check whether the target is using item, set "edible" to true to limit items to food or potions

  1. "phase": // {"predicate":"phase", "min": 1, "max": 1}

check custom phase set by behavior motion

Credit: praise_suffering(for his idea)

存网盘

Project description from CurseForge.

Pick your setup

Epic Fight - Indestructible by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Epic Fight - Indestructible versions and loaders

29 of 29 releases match

Looking for an older file? The official CurseForge project page is in Resources.