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TACT - Tiny Alex's Caves Tweaks project artwork

CurseForge · Minecraft mod

TACT - Tiny Alex's Caves Tweaks

Tiny Alex's Caves Tweaks to make the mod a bit better

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TACT - Tiny Alex's Caves Tweaks release should I use?

Updated 2 days ago
Latest stable file TACT v1.6.0 (1.20.1 MC)
Game version 1.20.1
Loader Forge

TACT - Tiny Alex's Caves Tweaks TACT v1.6.0 (1.20.1 MC) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is TACT - Tiny Alex's Caves Tweaks required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TACT - Tiny Alex's Caves Tweaks TACT v1.6.0 (1.20.1 MC) need?

TACT v1.6.0 (1.20.1 MC). Change the file and its required mods may change too.

All 2 required mods have matching files

Install Alex's Caves, Citadel first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
Alex's Caves Needed by TACT - Tiny Alex's Caves Tweaks TACT v1.6.0 (1.20.1 MC)
required
Matching file found Matched file: alexscaves-2.0.2
Citadel Needed by Alex's Caves
pulled in
Matching file found Matched file: citadel-2.6.3-1.20.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add TACT - Tiny Alex's Caves Tweaks without breaking your instance.

Built for TACT - Tiny Alex's Caves Tweaks TACT v1.6.0 (1.20.1 MC). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use TACT v1.6.0 (1.20.1 MC). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Alex's Caves, Citadel first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside TACT v1.6.0 (1.20.1 MC). It opens that exact file at the source.

About this project

What does TACT - Tiny Alex's Caves Tweaks add?

TACT - Tiny Alex's Caves Tweaks

Original required mod - https://www.curseforge.com/minecraft/mc-mods/alexs-caves

This tiny mod aims to do a few small tweaks to make Alex's Caves a bit more enjoyable and more compatible with other mods. Works best if it is on both client side and server side. (Work in singleplayer too)

Here's the list of adjustments done:

  • Added config option to change the stun duration of Primitive Club.
  • Added config to allow changing the speed of Nuclear Furnace smelting time.
  • Added configs to control the recharge and depletion rate of Subterranodon's flight meter.
  • Added configs to control Dreadbow's Dark Arrow's damage amounts
  • Added config option to adjust how many arrows Dreadbow will spawn per arrow type.
  • Added config option to allow Cloak of Darkness to charge and use ability in bright light areas.
  • Added configs to control Raygun damaging rates when Gamma enchanted and not enchanted.
  • Added configs to control Extinction Spear's, Limestone Spear's, and Frostmint Spear's melee and ranged damage values.
  • Added configs to control Ortholance's melee damage amounts
  • Added configs to control Gum Shot damage values.
  • Added configs to control Water Bolt, Wave, and Spinning Peppermint damage values depending on if it is spawned from Player using items or from mobs.
  • Added config options to change health, armor, and attack damage for nearly all Alex's Caves mobs.
  • Added config to change Tremorzilla's health regeneration rates, health regeneration amounts, step height, and walking block griefing. However, turning off the walking block griefing could cause Tremorzilla to get stuck so please do not report pathfinding issues to Alex's Caves if you turn off the block griefing for when Tremorzilla walks.
  • Added config to disable Luxtructosaurus's jumping.
  • Added config to allow making Guano, Guano Block, and Guano Layer be usable as Furnace fuel.
  • Added config option to disable the End Story replacement that Alex's Caves replaced when beating Ender Dragon. (Not disabled by default)
  • Added config option to unlock all pages in the Cave Compendium book on log in. (Config is off by default)
  • Added config option to allow eating Biome Treat even when not hungry. This is more due to when other mods overhaul hunger system and accidentally causes Biome Treat to be uneatable with default behavior. This config is a workaround for that.
  • Added config to make Gobthumpers spawn Gum Worms from Candy Cavity biome. Also has an option to disable Gobthumpers's Gum Worm spawning ability entirely. Gobthumpers will still attract nearby existing Gum Worms.
  • Made Underweed, Tree Star, Fiddlehead, and Curly Fern be replaceable by blocks in your hand just like how vanilla grass and fern can be replaced by player block placing.
  • Added Galena and Radrock to **minecraft:stone\_crafting\_materials** and to minecraft:stone\_tool\_materials item tags so these cobbled-looking stone can be more useful!
  • Added all Alex's Cave biomes to **minecraft:is\_overworld** tag for compatibility with other mods and datapacks.
  • Added Forlorn Hollows, Magnetic Caves, Primordial Caves, Toxic Caves, and Cavity Caves to **forge:is\_cave** for better mod compat.
    ‎
  • Added Primordial Caves to **forge:is\_lush**.
    ‎
  • Added Tree Star, Fiddlehead, and Curly Fern to **minecraft:replaceable** tag so other mods know they can replace these blocks safely like they do for grass.
    ‎
  • Added entity type tag **tact:primitive\_club\_stun\_immune** that players/packmakers can add entities into so Primitive Club cannot stun them.
  • Added tact:radioactive_and_acid_resistant_armor item tag to allow specifying other mod's armor that should give resistance to radiation and acid.

You can suggest other tweaks here but be sure to suggest your feedback to Alex's Caves repo first before suggesting it to me. Things that are too invasive or difficult will be skipped.

Project description from CurseForge.

Pick your setup

TACT - Tiny Alex's Caves Tweaks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TACT - Tiny Alex's Caves Tweaks versions and loaders

30 of 30 releases match

Looking for an older file? The official CurseForge project page is in Resources.