CurseForge · Minecraft mod
Specialised Cells
Specialised Cells is an addon mod for Applied Energistics 2, which adds some new storage cells to use for specific purposes.
Quick answer
Which Specialised Cells release should I use?
Specialised Cells specialised_cells-1.1.0.jar targets 1.20.4 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Specialised Cells required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Specialised Cells specialised_cells-1.1.0.jar need?
specialised_cells-1.1.0.jar. Change the file and its required mods may change too.
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Specialised Cells without breaking your instance.
Built for Specialised Cells specialised_cells-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use specialised_cells-1.1.0.jar. It targets 1.20.4 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside specialised_cells-1.1.0.jar. It opens that exact file at the source.
About this project
What does Specialised Cells add?
Specialised Cells is an addon mod for Applied Energistics 2, which adds some new storage cells to use for specific purposes.
The key benefit is that the types system works a bit differently in these cells.
There are some tradeoffs, however:
- Bytes per type starts at 16 (like a standard 4K Cell)
- Idle drain is slightly higher than a size-equivalent standard Cell
- Item count per byte is halved (4 items per byte)
- Item types are limited to 31 (unless otherwise noted)
Armory Cell (1K, 4K, 16K)
This cell stores only Armors (player and horse), weapons (Swords, Bows, Crossbows, and Tridents), Tools, and Elytra. This can be customised via the specialised_cells:armory_cell_storable tag.
Tools includes Axes, Pickaxes, Shovels, Hoes, Wrenches, Fishing Rods, Carrot/Warped Fungus on a Stick, Flint & Steel, AE2 Entropy Manipulator, AE2 Charged Staff, AE2 Quartz Knifes.
It can be partitioned further and will always act in Fuzzy Mode (ignoring damage).
This cell counts only the item for the types system - this means that you can store 10 different Iron Swords with different damage levels, and it will only count as one type!
Enchanted Book Cell (1K, 4K, 16K)
This cell only stores Enchanted Books. However, the types are counted by Enchantment type. This means that, for instance, Power I and Power II will only use a single type.
It can store 63 different enchantment types. NB: compound enchantments count separately; a Book with Power and Unbreaking will use its own type and will not share a type with either part.
Project description from CurseForge.
Pick your setup
Specialised Cells by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Specialised Cells versions and loaders
specialised_cells-1.1.0.jar
10 Mar 2024
specialised_cells-1.0.0.jar
28 Oct 2023
Looking for an older file? The official CurseForge project page is in Resources.