CurseForge · Minecraft mod
Medieval Weapons Pack
5 New weapons and 1 new custom boss
Quick answer
Which Medieval Weapons Pack release should I use?
Medieval Weapons Pack medieval_weapons_1.0.1.jar targets 1.19.4 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Medieval Weapons Pack required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Medieval Weapons Pack medieval_weapons_1.0.1.jar need?
medieval_weapons_1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Medieval Weapons Pack without breaking your instance.
Built for Medieval Weapons Pack medieval_weapons_1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use medieval_weapons_1.0.1.jar. It targets 1.19.4 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside medieval_weapons_1.0.1.jar. It opens that exact file at the source.
About this project
What does Medieval Weapons Pack add?

Version 1.0.1 and up now have Better Combat compatibility.
This mod features 5 new weapons and 1 custom boss.
Sword: Spawns in a pile of stones, found in Forest, Birch Forest, Flower Forest.
Scythe: Spawns stuck on a grave, found in all taiga type biomes.
Pole-Axe: Spawns in an abandoned Cabin, found in all taiga type biomes (except snow taiga)
Short-Axe: Spawns in a campsite, found in Forest and Plains.
Greatsword: Only obtained as a drop from the 'Relentless Swordsman' boss, Spawns on a floating island in Plains and Sunflower Plains.
THIS MOD REQUIRES GECKOLIB 1.19.4
Image of Boss Below:

This mod was made using Mcreator. This was a personal project to test making custom bosses, so do not expect any updates or ports to this mod.
Regarding the boss, upon killing you he can destroy some of your items, so if you want a less mentally straining fight against him I recommend having KeepInventory set to True
Project description from CurseForge.
Pick your setup
Medieval Weapons Pack by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Medieval Weapons Pack versions and loaders
medieval_weapons_1.0.1.jar
27 Nov 2023
Medieval_Weapons_1.19.4
Medieval_weapons_1.19.4.jar
12 Nov 2023
Looking for an older file? The official CurseForge project page is in Resources.