CurseForge · Minecraft mod
[Let's Do] BloomingNature
Explore a redesigned overworld: new animals, reshaped biomes, livelier landscapes.
Quick answer
Which [Let's Do] BloomingNature release should I use?
[Let's Do] BloomingNature BloomingNature - 1.1.10 - FABRIC - 1.21.1 targets 1.21.1 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 3 required mods have matching files.
Where it goes
Is [Let's Do] BloomingNature required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does [Let's Do] BloomingNature BloomingNature - 1.1.10 - FABRIC - 1.21.1 need?
BloomingNature - 1.1.10 - FABRIC - 1.21.1. Change the file and its required mods may change too.
Install Architectury API, Biolith, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [Let's Do] BloomingNature without breaking your instance.
Built for [Let's Do] BloomingNature BloomingNature - 1.1.10 - FABRIC - 1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use BloomingNature - 1.1.10 - FABRIC - 1.21.1. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API, Biolith, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside BloomingNature - 1.1.10 - FABRIC - 1.21.1. It opens that exact file at the source.
About this project
What does [Let's Do] BloomingNature add?

Overgrown Worlds & Living Landscapes
The wild biome overhaul of the Let's Do collection
"Let the world grow"
BloomingNature reshapes nearly every Vanilla biome with new tree forms, fresh vegetation, subtle terrain changes and atmospheric detail. The goal is simple: make the world feel denser, wilder and more alive.
Not louder. Not bigger. Just blooming.
A Living Overhaul
- Overhauls nearly all biomes
- Introduces 10 new smaller biomes designed as natural transitions between existing regions
- Adds larger new forests such as Aspen and Larch Forests
- Expands vegetation with 26 new flower species, new Grass Variants and much more
- Introduces new stone types including Laterite, Travertine, Marlstone and more
- Adds Mushroom Bricks, Quicksand, Marsh Blocks, Forest Moss and many additional ambient and decorative blocks
BloomingNature refines and replaces vanilla features while preserving biome placement and overall world structure.
Worldgen Compatibility
BloomingNature integrates seamlessly with major world generation overhauls.
<details> <summary>Confirmed Compatible Mods</summary>
- Terralith
- Meadow
- Beachparty
- Nature's Spirit
- Regions Unexplored
- Reterraforged
- William Wythers Expanded Ecosphere
- William Wythers Overhauled Overworld
- Continents
- Biome Makeover
- Ecologics
- Naturalist
- Spawn
- Good Ending
</details>
BloomingNature is not intended to be realistic or adhere to real-world biome accuracy. It embraces artistic freedom while drawing inspiration from nature.
Explore the vast wilderness.
Grace mother nature with your presence.
Become one with nature.
Dedicated to MissLilitu
The Let’s Do Collection

Support & Community
Let’s Do grows through its community.

Project description from CurseForge.
Pick your setup
[Let's Do] BloomingNature by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
4 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[Let's Do] BloomingNature versions and loaders
BloomingNature - 1.1.10 - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.10.jar
28 Mar 2026
bloomingnature - 1.1.10 - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.10.jar
28 Mar 2026
BloomingNature - 1.1.9 - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.9.jar
13 Mar 2026
bloomingnature - 1.1.9 - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.9.jar
13 Mar 2026
BloomingNature - 1.1.7 - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.7.jar
24 Feb 2026
bloomingnature - 1.1.7 - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.7.jar
24 Feb 2026
BloomingNature - 1.1.7 - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.7.jar
9 Feb 2026
bloomingnature - 1.1.7 - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.7.jar
9 Feb 2026
BloomingNature - 1.1.6 - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.6.jar
28 Jan 2026
bloomingnature - 1.1.6 - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.6.jar
28 Jan 2026
BloomingNature - 1.1.5-hotfix - FABRIC - 1.21.1
letsdo-bloomingnature-fabric-1.1.5-hotfix.jar
9 Jan 2026
bloomingnature - 1.1.5-hotfix - NEOFORGE - 1.21.1
letsdo-bloomingnature-neoforge-1.1.5-hotfix.jar
9 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.