CurseForge · Minecraft mod
PokemonMythology
This mod adds 8 "categories" of Mythic (not to be confused with Mythical) Pokemon to a server/singleplayer world.
Quick answer
Which PokemonMythology release should I use?
PokemonMythology-1.16.5-2.0.0.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is PokemonMythology required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does PokemonMythology-1.16.5-2.0.0.jar need?
PokemonMythology-1.16.5-2.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add PokemonMythology without breaking your instance.
Built for PokemonMythology-1.16.5-2.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use PokemonMythology-1.16.5-2.0.0.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside PokemonMythology-1.16.5-2.0.0.jar. It opens that exact file at the source.
About this project
What does PokemonMythology add?
***WARNING***
***WARNING***
***WARNING***
This mod utilizes Pixelmon's hilariously broken Ribbon system for setting display titles on the Pokemon entities (so players can see "Alpha <pokemon name>"), but by doing so if the player tries to open the Ribbon viewing menu from the Pokemon's summary menu, their client will crash. After many attempts to bypass/fix/redesign the system, I've come to terms that I'm dealing with semi-stable code and I just gotta take what I can get because Pixelmon just flat out refuses to accept that their code is flawed and will not fix it. So, with that being said, ***there is a configuration node in the main config that is used as a "disclaimer" that must be set to true to enable the mod's functions.*** This disclaimer basically just means that you're using the mod knowing about the client-sided crashes and accept the fact that its due to Pixelmon's Ribbon system (because it is) and there's nothing I can do about it.
The list of Mythical Pokemon are as follows:
- Alpha
- Beta
- Delta
- Gamma
- Omega
- Sigma
- Theta
- Zeta
Each Mythic has its own configurable color tint applied to them (so players can tell them apart) as well as a custom scale on the Pokemon model. Mythics also have - as their main gimmick - a stat 1.25 (configurable) higher than normal in battle.
Alpha - Attack
Beta - Special Defense
Delta - HP
Gamma - Speed
Omega - Special Attack
Sigma - Defense
Theta - Evasion
Zeta - Accuracy
So, for example, a Beta Blissey would have a higher Special Defense stat than a normal Blissey.
Collectors can collect 1 of each Mythic or competitive players can design even better teams to use for tournaments on the server. I.e. if a player brings an Alpha Pokemon then a good counter for it would be to bring a Sigma Pokemon.
By default, there is a 35% chance that a Pokemon is converted into a random Mythic on spawn.
Alongside the default 8 categories, an endless amount of custom Mythics can be defined in the config.
Mythics also have breeding logic. Mythic stage passes down from Mom by default unless Dad is holding a Mystic Water (I know that's weird, but Mythic and Mystic sound similar so I figured that would be the easiest thing for players to remember). If Mom is Ditto, passes down from Dad unless Ditto is holding Mystic Water.
***COMMANDS***
/pokemonmythology
- /pkmnmyth
- /pm
/pm give <player> <pokemon> <mythic> <level>:
- Requires
pokemonmythology.command.adminpermission - Gives the specified player the specified Pokemon on the specified level as the specified Mythic
/pm info <mythic>:
- Requires no permission
- Used to display the informative text set in the config for each Mythic, basically is used to tell players <this> has <that> boosted
- Includes custom Mythics' informative text
/pm reload:
- Requires
pokemonmythology.command.adminpermission - Reloads configuration files and settings
/pm spawn <mythic> <pokemon> <player> [<level>]:
- Requires
pokemonmythology.command.adminpermission - Spawns the specified Pokemon as the specified Mythic on the specified level (or on a level within the Pokemon's natural level settings if not specified) at the specified player
***DEPENDENCES***
- LypakaUtils
- Pixelmon
***SOURCE CODE***
https://github.com/LypakasLobby/PokemonMythology
***API EVENTS***
https://github.com/LypakasLobby/PokemonMythology/tree/main/src/main/java/com/lypaka/pokemonmythology/API
MythicBreedEvent
MythicCaptureEvent
MythicEvolveEvent
MythicKillEvent
Project description from CurseForge.
Pick your setup
PokemonMythology by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PokemonMythology versions and loaders
PokemonMythology-1.16.5-2.0.0.jar
4 Feb 2024
Looking for an older file? The official CurseForge project page is in Resources.