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Quality Food project artwork

CurseForge · Minecraft mod

Quality Food

This mod adds quality to food and certain food-related material (e.g. crops)

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Quick answer

Which Quality Food release should I use?

Updated today
Latest stable file Quality Food 1.20.1 - 2.4.2
Game version 1.20.1, 1.20
Loader Forge, NeoForge

Quality Food 1.20.1 - 2.4.2 targets 1.20.1, 1.20 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Quality Food required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Quality Food 1.20.1 - 2.4.2 need?

Quality Food 1.20.1 - 2.4.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Quality Food without breaking your instance.

Built for Quality Food 1.20.1 - 2.4.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Quality Food 1.20.1 - 2.4.2. It targets 1.20.1, 1.20 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Quality Food 1.20.1 - 2.4.2. It opens that exact file at the source.

About this project

What does Quality Food add?

General

This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)

1.21 documentation is currently located here

Quality can:

  • Increase nutrition and saturation
  • Improve positive effects and diminish (or outright remove) negative effects gained from eating food
  • Impact the result of crafted (quality applicable) items (the minecraft:generic.luck attribute increases the chance as well)

Animals

Can be fed with quality food (that they would normally eat), improving their potential

Said potential will increase the chances for quality loot (and also the outcome of milking cows or chickens laying egggs)

Baby animals will gain (using default values) ~ 60% to 90% of the parents' potential


You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}

  • quality is a value between 0 (NONE) and 3 (DIAMOND)
  • Setting NONE does not make sense since it will not affect anything and just makes the item unstackable with non-quality items

You can also use the following commands

  • /quality_food give
  • /quality_food apply
  • /quality_food remove

Configuration

There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects

  • Example: effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
    • minecraft:apple is the item this effect should apply to (can also be a tag, e.g. #minecraft:cat_food)
    • minecraft:regeneration is the effect
    • 0.5 is the chance for a food item to gain this effect (1 means 100%)
    • 120 is the duration in ticks (20 ticks means 1 second)
    • 3 is the amplifier (0 results in an effect level of 1 (i.e. no level shown))
    • 0.45 is the probability to gain this effect when eating the item (1 means 100%)

The tag of an item with effects applied to it looks like this:

{
  quality_food: {
    effects: [
      {
        "forge:id": "minecraft:regeneration", 
        chance: 0.45d, 
        Ambient: 0b, 
        CurativeItems: [
          {
            id: "minecraft:milk_bucket", 
            Count: 1b
          }
        ], 
        ShowIcon: 1b, 
        ShowParticles: 1b, 
        Duration: 120, 
        Id: 10, 
        Amplifier: 3b
      }
    ], 
    quality: 1
  }
}

I don't recommend manually creating such items - the quality_food commands will apply the configured effects


There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on

  • Example: farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
    • 3 is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)
    • #minecraft:crops is the crop block (can be a tag or a single block)
    • farmersdelight:rich_soil_farmland is the farmland block (can be a tag or a single block)
    • 1.25 is the multiplier to be applied (needs to be positive - values below 1 will reduce the chance)

Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag


Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality

  • If a block is applicable to quality the item for said block will be too

For crafting (crafting table) there are these configs:

  • retain_quality_recipes: The result will retain the quality of the ingredients, examples:
    • If all items are diamond quality the result will be diamond
    • If three items are gold quality and two are diamond the result will be gold
    • If two items are iron quality and the rest have none then the result will also have none
  • no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)
  • storage_recipe_blacklist: Entries will be excluded from the automatic storage block detection

The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)

Cooking quality items will store a quality bonus within the furnace / cooking pot / …

  • Higher quality will store a higher bonus per cooked item
  • Once enough bonus is stored particles will start to show
    • A higher bonus results in more particles
    • This can be disabled through the client config
  • Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result

For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed

If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist

Compatibility

There are a lot of mod-specific compatibilities already added

Usually the problems are related to:

  • Crafting
  • Blocks (crops e.g.) drop items in a specific way
  • Crops that grow in a special way (e.g., two blocks high)

These things are handled automatically

  • Food items (others need to be added to the tags mentioned above)
  • Most recipes for compacting (storage-blocks)

Misc

Example

Credits for the quality icons go to https://twitter.com/concernedape

Project description from CurseForge.

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Quality Food by Minecraft version and loader

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8 available setups

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Recent files

Quality Food versions and loaders

92 of 92 releases match

Looking for an older file? The official CurseForge project page is in Resources.