CurseForge · Minecraft mod
Structure Credits
Automatically displays the name and mod source of any structure upon entry
Quick answer
Which Structure Credits release should I use?
Structure Credits structurecredits-fabric-26.1.2-3.0.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Structure Credits required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Structure Credits structurecredits-fabric-26.1.2-3.0.jar need?
structurecredits-fabric-26.1.2-3.0.jar. Change the file and its required mods may change too.
Install CarrasconLib, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Structure Credits without breaking your instance.
Built for Structure Credits structurecredits-fabric-26.1.2-3.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use structurecredits-fabric-26.1.2-3.0.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CarrasconLib, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside structurecredits-fabric-26.1.2-3.0.jar. It opens that exact file at the source.
About this project
What does Structure Credits add?
Automatically displays the name and mod source of any structure upon entry, ensuring easy recognition and credit for mod creators.
Seamlessly integrates with structures from other mods, ensuring compatibility.

If you want the message to show up in Minecraft vanilla structures, go to the config .json file and delete the lines starting with "minecraft:"
Is it going to be annoying?
No! if your base is inside a structure, don't worry! By default, the structure messages only appear once per structure.
You can change the Structure Names too!
"customStructureName": { "minecraft:swamp_hut": "a_cat:cat_hut"

FAQ
Q: Is it going to be annoying?
A: I did the max to make it no-annoying, but if it's annoying for you: Check the config and the keybinds and use them

OR There is a really good config (by default it is on ON/True) that will make you see the structure message only one time per structure. After the first time visiting the structure you will never see it again.
But what if I want that setting disable? don't worry beacause if it's disable when you see the message of a structure (Structure A) you have to leave the structure, enter a different one (Structure B), and re-enter the other structure (Structure A) to see again the name. So now if someone lives in one structure it will not bother
Q: Can I suggest something?
A: Please, yes.
Q: Can I add this to my modpack.
A: Go ahead!
How to use configs:
Go to your config folder, structurecredits-config.json and you will see this:
{ "active": true, "showOnlyOneTime": true, "chatMessage": false, "customStructureName": { "minecraft:swamp_hut": "a_cat:cat_hut" }, "dontShowAll": [ "minecraft:", "dimdungeons:" ], "dontShow": [ "minecraft:plains_village", "minecraft:desert_village" ]}
Plus, there is an in-game keybind that you can assign to deactivate all messages

For mod developers:
Structure Credits takes the NBT "modname:structurename" and generates the display message. If you want to credit a specific builder from your team or simply use better names, you can use the API. This applies to versions 1.20.1, 1.21.1, Fabric, and Neo(Forge).
GitHub: StructureCredits API
To add the dependency use CurseMaven:curse.maven:structurecredits-978217:6325061 (for NeoForge 1.21.1, for example).
The mod is compatible with Dimensional Dungeons - thanks Catastrophe - The message will only be displayed in custom rooms if you have the following setting configured in 'config dontShowAll': "dimdungeons:" (Default configuration, and recommended). When creating a new custom room, remember, the package name is the "By: X" and the structure name is the "Welcome to: X".
Project description from CurseForge.
Pick your setup
Structure Credits by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds1.21.1
2 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Structure Credits versions and loaders
structurecredits-fabric-26.1.2-3.0.jar
26 Jun 2026
structurecredits-neoforge-26.1.2-3.0.jar
26 Jun 2026
structurecredits-1.20.1-4.0-fabric.jar
18 Nov 2025
structurecredits-1.20.1-4.0-forge.jar
18 Nov 2025
structurecredits-1.21.1-3.0.jar
23 Apr 2025
structurecredits-1.21.1-3.0.jar
23 Apr 2025
structurecredits-1.20.1-3.0.jar
23 Apr 2025
structurecredits-1.20.1-3.0.jar
23 Apr 2025
structurecredits-1.21.1-2.3.2.jar
12 Apr 2025
structurecredits-1.21.1-2.3.2.jar
12 Apr 2025
structurecredits-1.20.1-2.3.2.jar
12 Apr 2025
structurecredits-1.20.1-2.3.2.jar
12 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.