CurseForge · Minecraft mod
Additional Attributes
Adds additional attributes to the game
Quick answer
Which Additional Attributes release matches 1.20 NeoForge?
Additional Attributes 1.20.1 - 1.3.6 targets 1.20.1, 1.20 with NeoForge, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Additional Attributes required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Additional Attributes 1.20.1 - 1.3.6 need?
Additional Attributes 1.20.1 - 1.3.6 on 1.20 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Additional Attributes without breaking your instance.
Built for Additional Attributes 1.20.1 - 1.3.6 on 1.20 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Additional Attributes 1.20.1 - 1.3.6. It targets 1.20.1, 1.20 with NeoForge, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Additional Attributes 1.20.1 - 1.3.6. It opens that exact file at the source.
About this project
What does Additional Attributes add?
1.21
Documentation is currently located here
Respirationattribute has been removed (due to vanilla oxygen attribute)- The spell level syntax has been unified (
spell_schoolandspell_typehave been changed tospell/<namespace>/<path>andschool/<namespace>/<path>
Enchantment Attributes
- Looting (
additional_attributes:looting) - Respiration (
additional_attributes:respiration) - Fishing Lure (
additional_attributes:fishing_lure) - Fishing Luck (
additional_attributes:fishing_lure)
The base value for these is the enchantment value which gets checked
- Meaning there won't be any benefits using
multiply_base/multiply_totalif you don't have the enchantment additionwill be affected bymultiply_total
Harvest Attribute
Can be used to increase the amount of harvested items
- ID is
additional_attributes:harvest additionof1means one additional crop (not seed)- The base value is the initial harvested amount
Apotheosis
Apothic Crafting
An attribute that adds a chance to affix crafted items
Logic works as follows (using the baseline Apotheosis rarities):
- 0 to 1: Chance between nothing happening and
commonrarity - 1 to 2: Chance between
commonanduncommonrarity - 2 to 3: Chance between
uncommonandrarerarity - 3 to 4: Chance between
rareandepicrarity - 4 to 5: Chance between
epicandmythicrarity - 5 to 6: Chance between
mythicandancientrarity - 6 to ? : Can only roll
ancientrarity - (This is just an example - the attribute value corresponds to the ordinal of the rarity)
If the attribute value is exactly 0 nothing will happen
A value of 1.3 has a 30% chance to consider uncommon rarity - The luck attribute will still affect the actually picked rarity
Configurations:
- There is a server config that can limit the max. crafted rarity
- There is a blacklist item tag (
additional_attributes:apothic_crafting_blacklist) - You can define min / max rarity clamps per items using a datapack (applies after the server config), see example of wooden tools:
- Directory:
additional_attributes/rarity_definitions - Clamp entry:
items: A tag, single entry or a list of entriesmin_rarity: Min. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)max_rarity: Max. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)
- Directory:
Iron's Spells 'n Spellbooks
Increase or decrease spell levels
- General attribute (meaning all spells) (
additional_attributes:spell_general) - Attribute for each school type (
additional_attributes:spell_school_<...>)- Example:
additional_attributes:spell_school_fire - Third-party schools have the syntax
additional_attributes:school/<namespace>/<path>
- Example:
- Attribute for each spell type (
additional_attributes:spell_type_<...>)- Example:
additional_attributes:spell_type_shockwave - Third-party spells have the syntax
additional_attributes:spell/<namespace>/<path> - Example:
additional_attributes:spell/traveloptics/orbital_void
- Example:
How it works:
- The base value of these attributes is the level of the spell being used - meaning modifying the base has no effect
- Spells with a maximum level of
1won't have their spell level increased, since there usually is no reason to do so (configurable) - The three attribute types function as one - their modifiers are gathered together before calculation
- There is no rounding - meaning a spell level of
1.75will result in1 - If the spell level reaches 0 (due to negative modifiers) the spell cannot be cast
- These attributes are present for all entities not just the player
Add spells to the spell selection
These spells will be available independent of the current spellbook, weapon, etc.
- Attribute for each school type (
additional_attributes:innate_school/<namespace>/<path>)- Example:
additional_attributes:innate_school/irons_spellbooks/fire
- Example:
- Attribute for each spell type (
additional_attributes:innate_spell/<namespace>/<path>)- Example:
additional_attributes:innate_spell/irons_spellbooks/cloud_of_regeneration
- Example:
Other
Added an attribute to potentially not use up a scroll
- ID is
additional_attributes:keep_scroll - Value between
0(0%chance) and 1 (100%chance) - Using
multiply_basewill have no effect since the base value is0 - Using
multiply_totalwithout prioradditionwill also have no effect
References:
- School Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SchoolRegistry.java
- Spell Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SpellRegistry.java
Project description from CurseForge.
Pick your setup
Additional Attributes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
2 loader builds1.20
2 loader builds1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Additional Attributes versions and loaders
Additional Attributes 1.20.1 - 1.3.6
additional_attributes-1.20.1-1.3.6-all.jar
18 Jul 2025
Additional Attributes 1.20.1 - 1.3.5
additional_attributes-1.20.1-1.3.5-all.jar
15 May 2025
Additional Attributes 1.20.1 - 1.3.4
additional_attributes-1.20.1-1.3.4-all.jar
6 Apr 2025
Additional Attributes 1.20.1 - 1.3.3
additional_attributes-1.20.1-1.3.3-all.jar
15 Mar 2025
Additional Attributes 1.20.1 - 1.3.2
additional_attributes-1.20.1-1.3.2-all.jar
15 Mar 2025
Additional Attributes 1.20.1 - 1.3.1
additional_attributes-1.20.1-1.3.1-all.jar
2 Mar 2025
Additional Attributes 1.20.1 - 1.3.0
additional_attributes-1.20.1-1.3.0-all.jar
2 Mar 2025
Additional Attributes 1.20.1 - 1.2.2
additional_attributes-1.20.1-1.2.2-all.jar
22 Dec 2024
Additional Attributes 1.20.1 - 1.2.1
additional_attributes-1.20.1-1.2.1-all.jar
27 Aug 2024
Additional Attributes 1.20.1 - 1.2.0
additional_attributes-1.20.1-1.2.0-all.jar
27 Aug 2024
Additional Attributes 1.20.1 - 1.1.0
additional_attributes-1.20.1-1.1.0-all.jar
16 Aug 2024
Additional Attributes 1.20.1 - 1.0.3
additional_attributes-1.20.1-1.0.3-all.jar
5 Jun 2024
Looking for an older file? The official CurseForge project page is in Resources.