CurseForge · Minecraft mod
I've Spoken
Displays RPG-like dialogs above players' names. I've spoken.
Quick answer
Which I've Spoken release should I use?
I've Spoken 2.2.2 for Fabric 1.20.x targets 1.20.2, 1.20.5, 1.20.3 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is I've Spoken required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does I've Spoken 2.2.2 for Fabric 1.20.x need?
I've Spoken 2.2.2 for Fabric 1.20.x. Change the file and its required mods may change too.
Install Night Auto Config, Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add I've Spoken without breaking your instance.
Built for I've Spoken 2.2.2 for Fabric 1.20.x. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use I've Spoken 2.2.2 for Fabric 1.20.x. It targets 1.20.2, 1.20.5, 1.20.3 with Fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Night Auto Config, Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside I've Spoken 2.2.2 for Fabric 1.20.x. It opens that exact file at the source.
About this project
What does I've Spoken add?
I've Spoken
I've Spoken pops an RPG-like dialog on top of one's name when he or she speaks, and lasts for about 5 seconds before vanishing (configurable).
It's just something like this:

The content will be truncated if too long (configurable).
Configuration
You can now configure I've Spoken by editing the configuration file at /config/ivespoken.toml. With Mod Menu installed, you can also configure this mod through an in-game GUI.
Project description from CurseForge.
Pick your setup
I've Spoken by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
2 loader builds1.20.6
2 loader builds1.20.5
2 loader builds1.20.4
2 loader builds1.20.3
2 loader builds1.20.2
2 loader builds1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
I've Spoken versions and loaders
I've Spoken 2.2.2 for Fabric 1.20.x
ivespoken-2.2.2-fabric.1.20.jar
17 Jul 2024
I've Spoken 2.2.2 for Fabric 1.21+
ivespoken-2.2.2-fabric.1.21.jar
17 Jul 2024
I've Spoken 2.2.1 for Fabric 1.20.x
ivespoken-2.2.1-fabric1.20.jar
14 Jul 2024
I've Spoken 2.2.1 for Fabric 1.21+
ivespoken-2.2.1-fabric1.21.jar
14 Jul 2024
I've Spoken 2.2.0 for Fabric 1.20.x
ivespoken-2.2.0-fabric1.20.jar
12 Jul 2024
I've Spoken 2.2.0 for Fabric 1.21+
ivespoken-2.2.0-fabric1.21.jar
12 Jul 2024
I've Spoken 2.1.0 for Fabric 1.20.x
ivespoken-2.1.0-fabric1.20.jar
21 Apr 2024
Looking for an older file? The official CurseForge project page is in Resources.