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I've Spoken project artwork

CurseForge · Minecraft mod

I've Spoken

Displays RPG-like dialogs above players' names. I've spoken.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which I've Spoken release should I use?

Updated 2 years ago
Latest stable file I've Spoken 2.2.2 for Fabric 1.20.x
Game version 1.20.2, 1.20.5, 1.20.3
Loader Fabric, Quilt

I've Spoken 2.2.2 for Fabric 1.20.x targets 1.20.2, 1.20.5, 1.20.3 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is I've Spoken required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does I've Spoken 2.2.2 for Fabric 1.20.x need?

I've Spoken 2.2.2 for Fabric 1.20.x. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Night Auto Config, Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Night Auto Config Needed by I've Spoken 2.2.2 for Fabric 1.20.x
required
Matching file found Matched file: Night Auto Config 1.0.6 for Fabric 1.20.x
Fabric API Needed by I've Spoken 2.2.2 for Fabric 1.20.x
required
Matching file found Matched file: [1.20.1] Fabric API 0.92.12+1.20.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add I've Spoken without breaking your instance.

Built for I've Spoken 2.2.2 for Fabric 1.20.x. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use I've Spoken 2.2.2 for Fabric 1.20.x. It targets 1.20.2, 1.20.5, 1.20.3 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Night Auto Config, Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside I've Spoken 2.2.2 for Fabric 1.20.x. It opens that exact file at the source.

About this project

What does I've Spoken add?

I've Spoken

I've Spoken pops an RPG-like dialog on top of one's name when he or she speaks, and lasts for about 5 seconds before vanishing (configurable).

It's just something like this:

I've spoken.

The content will be truncated if too long (configurable).

Configuration

You can now configure I've Spoken by editing the configuration file at /config/ivespoken.toml. With Mod Menu installed, you can also configure this mod through an in-game GUI.

Project description from CurseForge.

Pick your setup

I've Spoken by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

I've Spoken versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.