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Variating Mobs project artwork

CurseForge · Minecraft mod

Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Variating Mobs release should I use?

Updated 1 year ago
Latest stable file 2.2.0
Game version 1.20.1
Loader Forge

Variating Mobs 2.2.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Variating Mobs required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Variating Mobs 2.2.0 need?

2.2.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Variating Mobs without breaking your instance.

Built for Variating Mobs 2.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.2.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.2.0. It opens that exact file at the source.

About this project

What does Variating Mobs add?

This is a simple mod which gives mobs varied stats. So some zombies can be slightly faster or slower, have more or less health, and weigh more or less. These apply to basically any living thing other than the player.

However, rarely these mobs can be very different. Those are called "Powerful Mobs" they are usually faster, better harder, stronger and all in all, more powerful. They are most often found at night and have blue flames clouding them. Defeating these mobs can give extra experience aswell as a new thing call Powerful dust.

New Items

  • Powerful Dust - Dropped from the special mobs. This can be eaten to mostly blow yourself up, or used as a weapon and smacking mobs to blow them up, or rarely making them powerful too. It can also be used as compost and fuel. But the best use is to bake it into bread and cookies for free mutations!
  • Altering Cookie - Made with a cookie and some powerful dust. This cookie will give a weak mutation effect for about 50 seconds. Nice and Tangy!
  • Mutational Bread - Made with bread and 3 Powerful dust. This will give a higher level of the mutation effect for about 3 minutes, can be eaten even when full. Hot and Spicy!

There are also 4 new gamerules

  • entityNormalVariability - This Controls how varied mobs have their stats on spawn. This is multiplication, so 2 would be twice as varied.
  • entityPowerfulVariability - This Controls the range of how much more powerful a mob can get. A higher number will lead to even more powerful, powerful mobs. The Default is 1, and 2 would double the range.
  • entityPowerfulnessRarity - Controls how the rarity that a powerful mob will spawn. It is between 1 and this number. Setting to 0 will disable Powerful Mobs from Spawning.
  • dragonEggIncreasesVariation - Whenever a player gets the dragon egg achievement, the normal and powerful variation gamerules will increase by around double. **This is off by default.

A New Effect

Mutations - Will change your stats during it's duration making you heavy and bulky or light and weak or anything inbetween. Levels influences how extreme this effect is, and if you don't like it than drink some honey to remove the effect. If you don't get it, if you have more health than you'll be heavier, if you have less than you'll be lighter. The value is random.

That's it, sorry if I stole someones idea, also Size Differences will be added after 1.20.1 and Have Fun!

Project description from CurseForge.

Pick your setup

Variating Mobs by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Variating Mobs versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.