Back to mods
Shut Up Dead Entities project artwork

Modrinth · Minecraft mod

Shut Up Dead Entities

A client-side mod that smoothly fades out mob sounds upon death. Mutes dead mobs by fading, silencing, and stopping persistent ghost audio from Endermens, Creepers and Nether portals.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shut Up Dead Entities release should I use?

Updated 6 days ago
Latest stable file 1.3.1
Game version 26.3
Loader Fabric

Shut Up Dead Entities 1.3.1 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Shut Up Dead Entities required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Shut Up Dead Entities 1.3.1 need?

1.3.1. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Fabric Language Kotlin first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Fabric Language Kotlin Needed by Shut Up Dead Entities 1.3.1
required
No matching file Version asked for: 1.13.12+kotlin.2.4.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Shut Up Dead Entities without breaking your instance.

Built for Shut Up Dead Entities 1.3.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.1. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric Language Kotlin first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.1. It opens that exact file at the source.

About this project

What does Shut Up Dead Entities add?

Shut Up Dead Entities

A lightweight client-side mod that brings natural sound fading and pitch drops to dying entities, fixing Minecraft's misleading sound persistence.

Why you need this

In vanilla Minecraft, entity sounds don't stop when a mob dies or despawns—they just keep playing the full audio file. This isn't just annoying; it directly messes with your gameplay awareness and causes unnecessary paranoia:

  • Endermen: No more 15-second ear-shattering screams on your XP farm after you've already killed them.

  • Creepers: Killed a Creeper in a cave, but still hear it hissing? You no longer have to panic and jump around thinking there's a second Creeper behind you.

  • Pillagers: Eliminates the crossbow-winding sound from already defeated Pillagers so you aren't baiting yourself into holding up a shield for no reason.

  • Phantoms: Stops the lingering dive-bomb swoosh after you shoot them out of the sky.

  • Nether Portals: Accidentally stepped into a portal frame while walking around your base? The heavy warping transition sound immediately fades out as soon as you step away. Plus, if you break or deactivate an active portal, the ambient hum gracefully fades out instead of haunting the empty space.

  • Environmental & Ambience: Clear a water spill, extinguish fire, or cover lava, and the ambient sound stops the moment the source is gone. Works the same for campfires and any other nature sound.

Features

  • Natural Fading & Pitch Shift: Dying mob sounds smoothly fade out with a pitch drop, providing a clear, satisfying "they are gone" audio cue instead of ghost sounds playing over empty space.

  • Universal Support: Works dynamically on all vanilla and modded entities with no extra setup required.

  • Purely Client-Side: Works everywhere, including vanilla multiplayer servers.

Because of how the pitch-shift fading works, some dying mobs produce pretty hilarious audio effects. For example, a Ghast will literally meow at you as it fades out! :D

P.S. Feel like making a cool pixel-art icon for the mod out of vanilla Minecraft textures? Drop me a message on Discord

Project description from Modrinth.

Pick your setup

Shut Up Dead Entities by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

44 available setups

Showing the newest 12 of 44 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shut Up Dead Entities versions and loaders

18 of 18 releases match

Looking for an older file? The official Modrinth project page is in Resources.