
Modrinth · Minecraft mod
Carpet PVP
Fork of Carpet Mod that fixes PVP-related bugs with carpet fake players and adds some new commands.
Quick answer
Which Carpet PVP release should I use?
Carpet PVP 1.2.0 targets 1.21.4 with Fabric. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Carpet PVP required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Carpet PVP 1.2.0 need?
1.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Carpet PVP without breaking your instance.
Built for Carpet PVP 1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.21.4 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Carpet PVP add?
This mod is archived
use HeroBot for 1.21.11+
This mod was made to be used by Theobald's PVP Practice map.
This mod fixes bugs and quirks with Carpet mod's fake players to be more consistent with real players, and adds extra commands for controlling players through a datapack.
Updated for 1.4: Do not reference this for 1.2
Differences from Carpet Mod
Fixes
Fixed gliding to work with
/player jumpwhile in midairFixed fall distance not updating correctly (fixes crit and mace behavior)
Fixed downward motion not being saved in some cases
Fixed
/player lookyaw/pitch being reversedFixed multiple edge cases related to fake player movement and actions
Fake Player Changes
Added a toggle to allow/disallow shield stunning for players
Added target selector support to player commands
Renamed
/player <name> spawnto/playerspawn <name>- now it is
/playerspawn <name> [at <coords> [in <gamemode> [on <world>]]]
- now it is
Added look mode options to
/player <target> look upon <entity> [eyes|feet|closest]eyes- looks at the entity’s eyes (default)feet- looks at the entity’s feetclosest- looks at the closest point of the entity’s hitbox
Added
itemCdcommand for item cooldown controlitemCd- resets all item cooldowns [returns how many items were reset]itemCd <item>- shows how many ticks left on the item's cooldown, says ready if no cooldown [returns how many ticks left]itemCd <item> reset- resets cooldown [returns how many players were targeted]itemCd <item> set- applies the default item cooldown without using it [returns how many players were targeted]. If there is no default item cooldown, will not do anything [for example cobblestone]itemCd <item> set <ticks>- applies a custom total cooldown duration without using it [returns how many players were targeted]
Added swing animation command for fake players
Swings a hand without performing an action
Resets attack cooldown
No parameters stop any ongoing swinging
Changed
/player use(no parameters) to stop using without triggering another use- Previously behaved the same as
/player use once
- Previously behaved the same as
Distance Command Changes
Changed
/distanceto store spherical distance values into scoreboardsAdded
eargument to/distancefor higher scale- for example:
/distance from HerobaneNair to TheobaldTheBot e 4while we're 4 blocks away will return4000to be stored in a scoreboard as needed
- for example:
Added support for measuring distance between two entities
Added horizontal and vertical distance measurement:
/distance from <from> to <to> horizontal|verticalAllows measuring horizontal or vertical distance between entities or positions
Carpet Rule Changes
Added carpet rule for shield stunning
Added carpet rule for editable player NBT
/carpet editablePlayerNbt
Added carpet rule to disable fire from anchors and beds
/carpet explosionNoFire
Changed explosion block damage rule behavior:
false- vanilla behaviormost- affects non-solid blocks except glowstone and redstone-redirecting blocks (buttons, levers, etc.)true- prevents all block damage
Project description from Modrinth.
Pick your setup
Carpet PVP by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.4
1 loader build1.21.1
1 loader build1.21
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Carpet PVP versions and loaders
1.21.5_1.4.0
carpet-pvp-1.21.5-1.4.0+v260116.jar
16 Jan 2026
1.2.0
carpet-pvp-1.21.4-1.2.0+v250515.jar
16 May 2025
1.2.0
carpet-pvp-1.21-1.2.0+v250515.jar
16 May 2025
1.1
carpet-pvp-1.21-1.0+v240912.jar
12 Sept 2024
1.0
carpet-pvp-1.21-1.0+v240910.jar
10 Sept 2024
Looking for an older file? The official Modrinth project page is in Resources.