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Modrinth · Minecraft mod
[TACZ] NPCs
Fully animated neutral and enemy NPCs with loot tables and proper player-like TACZ shooting.
Quick answer
Which [TACZ] NPCs release should I use?
[TACZ] NPCs 2.1.0 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is [TACZ] NPCs required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does [TACZ] NPCs 2.1.0 need?
2.1.0. Change the file and its required mods may change too.
Install [TaCZ] Timeless and Classics Zero first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [TACZ] NPCs without breaking your instance.
Built for [TACZ] NPCs 2.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.1.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [TaCZ] Timeless and Classics Zero first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.1.0. It opens that exact file at the source.
About this project
What does [TACZ] NPCs add?

Requirements
- TACZ
Features
Rendering and use of armors and TACZ guns - NPCs will use TACZ guns from any addon pack just like a player would, including rocket launchers, grenade launchers and flamethrowers, to name a few.
Full PlayerAnimator and Player skin support - NPCs will use animations from PlayerAnimator and can be configured with Player names and skins
Configuration - Extensive configuration files which can be used to create entirely new NPCs with different relationships, textures and equipment.
Factions and Relationships - Configure the tacznpc_factions.json file to set up various teams and watch them fight out real time battles.
How to Use
See Configuration below on how to modify the mod.
- You can summon npcs with /summon tacznpcs:npc {"template":""}, not adding the template nbt: ({"template":""}) will use the "default" template, otherwise you specify a template name based on the npc_loadouts.json config file.
Configuration
NPCs are configured using the mod's config files.
Custom loot tables or tags should be added the normal Minecraft way using datapacks. IDs can then be referenced by the config.
tacznpc_factions.json
Maps entity IDs to faction names.
{
"villagers": [
"minecraft:villager",
"minecraft:iron_golem"
],
"illagers": [
"minecraft:pillager",
"minecraft:evoker"
]
}
- Keys are faction names.
- Values are lists of entity IDs.
tacznpc_loadouts.json
Defines NPC equipment, weapons, factions, and textures.
{
"illagers": { <-- name of loadout
"aligned": [
"illagers", <-- Allied factions
"monster"
],
"opposed": [
"villagers" <-- factions to attack
],
"equipment": {
"table": "tacznpcs:npc/illager", <-- the loot table to use for equipment, optional if you just want to modify dropChances
"dropChances": { <-- dropChances is optional
"mainhand": 1, <-- each field is optional in dropChances
"head": 0.2,
"chest": 0.2,
"legs": 0.2,
"feet": 0.2
}
},
"skin": [
{"id": "tacznpcs:entity/illager1.png", "slim": true}, <-- id=texture location, slim= slim(true) or wide(false) skin, default is false
{"id": "tacznpcs:entity/illager2.png"} <-- id is required, slim is optional
]
},
"names": ["Bobert", "Robert"] <-- random names to choose, will show in the nametag, optional (if the field is not used, then no nametag will show and the default entity name will be used)
}
Extra Fields
| Field | Description |
|---|---|
primary |
The NPC's primary weapon or item. |
helmet |
Helmet item (optional). |
chestplate |
Chestplate item (optional). |
leggings |
Leggings item (optional). |
boots |
Boots item (optional). |
ID Prefixes for Extra Fields
Several fields accept different ID types using prefixes:
| Prefix | Meaning | Example |
|---|---|---|
| (none) | Minecraft item ID | minecraft:iron_sword |
% |
TACZ gun ID | %tacz:glock_17 |
# |
Item tag | #c:swords |
$ |
Loot table ID | $minecraft:chests/simple_dungeon |
A default loadout is recommended and is used whenever no other loadout applies.
Built-in Factions
These faction names are always available (case-insensitive):
monstercreatureambientaxolotlsunderground_water_creaturewater_creaturewater_ambientmisc
You may also reference any custom faction defined in npc_factions.json.
tacznpcs_structures.json
Defines structures for specific loadouts to spawn in.
{
"minecraft:mansion": [ <-- structure id
{ <-- object
"entities": [
"minecraft:pillager",
"minecraft:vindicator"
],
"loadout": "illagers",
"chance": 0.25
}
],
"minecraft:village_plains": [
{ <-- there can be more than one spawning object per structure
"entities": [
"minecraft:villager" <-- list of entity ids that can be replaced
],
"loadout": "villagers", <-- loadout to replace entities with
"chance": 0.05 <-- chance for entity to be replaced on spawn
},
{
"entities": [
"minecraft:iron_golem"
],
"loadout": "villagers",
"chance": 0.5
}
]
}
I accept commisions or questions on discord @ jeducklet. (DMs open)
Project description from Modrinth.
Pick your setup
[TACZ] NPCs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[TACZ] NPCs versions and loaders
2.1.0
tacznpcs-2.1.0-1.20.1.jar
12 Jul 2026
2.1.0
tacznpcs-2.1.0-1.21.1.jar
12 Jul 2026
2.0.0
tacznpcs-2.0.0-neoforge-1.21.1.jar
25 Jun 2026
2.0.0
tacznpcs-2.0.0-forge-1.20.1.jar
25 Jun 2026
1.2.0
tacz_npc-1.2.0.jar
6 Jan 2025
1.1.1
tacz_npc-1.1.1.jar
30 Dec 2024
Looking for an older file? The official Modrinth project page is in Resources.