
Modrinth · Minecraft mod
Petrol's Parts
Unique kinetic components for Create
Quick answer
Which Petrol's Parts release should I use?
Petrol's Parts 1.21.1-1.3.7 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Petrol's Parts required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Petrol's Parts 1.21.1-1.3.7 need?
1.21.1-1.3.7. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Petrol's Parts without breaking your instance.
Built for Petrol's Parts 1.21.1-1.3.7. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.21.1-1.3.7. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.21.1-1.3.7. It opens that exact file at the source.
About this project
What does Petrol's Parts add?
Petrol's Parts are a collection of useful new components for Create. Most are used for transfering rotation in new ways. There are no retextured Cogwheels or "black boxes" - every kinetic component provides a new connection or feature not available in base Create, and all are satisfyingly animated.
Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") include the following kinetic components:
- Shaftless Cogwheels and Coaxial Cogwheels (small and large) - up to 3 can be placed in one block, along with Shafts and Shaft Halves, and they can rotate independently
- Bevel Cogwheel - up to four can be placed in one block (along with a Shaft) to convey rotation around corners like a partial Gearbox, or they can be placed diagonally to convey connect orthogonal small Cogwheels
- Corner Shaft - take a guess
- Overload Clutch - conveys a set amount of Stress between kinetic networks, so if a subnetwork becomes overstressed the parent is unaffected
- Movement - a kinetic battery for storing Stress
- Colossal Cogwheel - a 5x5 ring gear
- Redstone Transmission - moves Cogwheels along a shaft under Redstone control
- Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
- Horse Mill - generates Stress by the work of animals
- Differential - rotates at the sum of its two input speeds
- Planetary Gearset - modified Large Cogwheel
It also includes these non-kinetic features:
- Brass Depot - allows filtering Filling, Pressing, Deploying, Blasting, Haunting, Smoking and Splashing recipes
- Friction Heater - converts rotation into Blaze Burner heat
- Pneumatic Tube - like the Hydraulic Transmission, but moves Items
- Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
- Encasing Crushing Wheels (this is a feature from the Library) which allows Crushing and Milling recipes to be filtered
All the components have Ponders explaining them. A few of them allow you to easily make connections that would be difficult in base Create, so modpack authors may wish to gate the recipes for some of Petrol's Parts. There are config options to easily disable recipes for any component.
It requires Create and this library!
AI Usage
AI has been used to tailor "stock" algorithms for specific isolated use cases with small straightforward specs, for example figuring out how to rotate things in renderers and the Corner Shaft auto-connection pathfinding. The core functionality of all blocks, and APIs and systems that span the whole project are carefully designed and implemented by me (a human), and AI is never used for ideas, art or descriptions.
Requests for ports to other modloaders or versions will be ignored.
Project description from Modrinth.
Pick your setup
Petrol's Parts by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Petrol's Parts versions and loaders
1.21.1-1.3.7
petrolsparts-1.21.1-1.3.7.jar
18 Sept 2026
1.21.1-1.3.6
petrolsparts-1.21.1-1.3.6.jar
5 Sept 2026
1.21.1-1.3.5
petrolsparts-1.21.1-1.3.5.jar
24 Aug 2026
1.21.1-1.3.4
petrolsparts-1.21.1-1.3.4.jar
23 Aug 2026
1.21.1-1.3.3
petrolsparts-1.21.1-1.3.3.jar
22 Aug 2026
1.21.1-1.3.2
petrolsparts-1.21.1-1.3.2.jar
22 Aug 2026
1.21.1-1.3.1
petrolsparts-1.21.1-1.3.1.jar
21 Aug 2026
1.21.1-1.3.0
petrolsparts-1.21.1-1.3.0.jar
20 Aug 2026
1.21.1-1.3.0-snapshot-2
petrolsparts-1.21.1-1.3.0-snapshot-2.jar
2 Aug 2026
1.21.1-1.3.0-snapshot-1
petrolsparts-1.21.1-1.3.0-snapshot-1.jar
24 Jul 2026
1.21.1-1.2.10
petrolsparts-1.21.1-1.2.10.jar
23 Apr 2026
1.21.1-1.2.9
petrolsparts-1.21.1-1.2.9.jar
27 Mar 2026
Looking for an older file? The official Modrinth project page is in Resources.