
Modrinth · Minecraft mod
ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
Quick answer
Which ChunkMill release matches 26.1 Forge?
ChunkMill 1.0.1 targets 26.1, 26.1.1, 26.1.2 with Forge. Do not install it on the client. It must be installed on the dedicated server. All 1 required mods have matching files.
Where it goes
Is ChunkMill required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does ChunkMill 1.0.1 need?
1.0.1 on 26.1 Forge. Every mod below is checked against that same setup.
Install CodxLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ChunkMill without breaking your instance.
Built for ChunkMill 1.0.1 on 26.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 26.1, 26.1.1, 26.1.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CodxLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does ChunkMill add?
ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
ChunkMill is a lightweight, server-side mod with its own high-throughput generation engine. Define reusable pregeneration tasks, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even resume automatically after a restart. A map view of what's already been generated is planned for a future update.
Why ChunkMill
- Fast — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom.
- Efficient — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed.
- Manageable — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel.
- Safe for players — optional auto-pause means pregeneration never competes with people who are actually playing.
Features
- Named tasks — define a job once (
dimension,square/circle, center, radius) and reuse it:task add spawn overworld square 0 0 5000. - Run on demand or queue —
run <task>starts it now, or lines it up behind the current run. - Time scheduler — fire tasks (or
pause/resume/cancel) onHH:mmrules for any days (all,mon-fri,sat,sun, …), timezone-aware. - Smart throttling — pick adaptive (auto-paces to hold a target ms/tick) or fixed (set chunks/tick); both cap how many chunks are generated at once.
- Player-aware — optionally auto-pause the whole run while players are online, and resume when the server empties.
- Restart-safe — an in-progress run saves its progress and continues where it left off after a restart or crash.
- In-game control panel — just
/chunkmillopens a live, tabbed screen that doesn't pause your world, so you watch generation happen in real time:- Dashboard — progress bar with a live chunks/sec rate and ETA, plus pause/resume/cancel and the upcoming queue.
- Tasks — run, delete, or edit any task in a dedicated form (name, dimension, shape, center, radius).
- Schedule — build rules with hour/minute sliders and clickable day toggles (no typing); pick the task from a list that shows each one's details.
- Settings — engine, throttle, auto-pause, scheduler, and timezone.
- Multi-loader — one mod for Fabric, Forge, and NeoForge.
Quick start
/chunkmill enable
/chunkmill task add spawn overworld square 0 0 5000
/chunkmill run spawn
/chunkmill status
Want it to run itself overnight?
/chunkmill settings scheduler true
/chunkmill schedule add 01:00 run spawn mon-fri
Commands
/chunkmill enable | disable | status/chunkmill task add <name> <dimension> <square|circle> <cx> <cz> <radius>·task remove|list|info/chunkmill run <task> | pause | resume | cancel/chunkmill queue list | clear/chunkmill settings throttle <adaptive|fixed>·mspt·chunkspertick·maxconcurrent·autopause·scheduler·timezone/chunkmill schedule add <HH:mm> <run|pause|resume|cancel> [task] [days]·list|remove|clear|next/chunkmill(no arguments) — open the in-game control panel;/chunkmill helpfor the text list
Requirements
- CodxLib — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load.
- Works on Fabric, Forge, and NeoForge for Minecraft 26.1.2.
Project description from Modrinth.
Pick your setup
ChunkMill by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
3 loader builds26.1.1
3 loader builds26.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ChunkMill versions and loaders
1.0.1
chunkmill-forge-26.1.2-1.0.1.jar
16 Jun 2026
1.0.0
chunkmill-forge-26.1.2-1.0.0.jar
15 Jun 2026
0.1.0
chunkmill-forge-26.1.2-0.1.0.jar
13 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.