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Modrinth · Minecraft mod

Ardwick

A slower, balanced survival overhaul for players who miss Minecraft's Golden Age.

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Quick answer

Which Ardwick release matches Forge?

Updated today
Best match for your filters 1.5.3+mod
Game version 26.3
Loader Fabric, Forge, NeoForge

Ardwick 1.5.3+mod targets 26.3 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Ardwick required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Ardwick 1.5.3+mod need?

1.5.3+mod on Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Ardwick without breaking your instance.

Built for Ardwick 1.5.3+mod on Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.5.3+mod. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.5.3+mod. It opens that exact file at the source.

About this project

What does Ardwick add?

Ardwick

Many features of modern Minecraft are great, but so many are unbalanced or outright suck.

Ardwick is an easy-going survival overhaul for players who miss Minecraft's Golden Age but still wish to experience the modern game debloated. It features slower horizontal progression to prevent the typical two-week phase burnout. A heavy focus has been placed on balancing mechanics and adding to the world's realism without making the game punishing.

The new progression is taught via 80+ new advancements so that you never get stuck.

Atmosphere, Seasons, Weather, and Climate

  • Seasons change the world's ambience and day length.
  • Days are longer (20-40 minutes, depending on season).
  • Solar eclipses occur every 25 days. The orbits of the Sun and Moon have been decoupled.
  • Cold biomes, nights, and winters gradually reduce your body temperature. Stay indoors, underground, or warm up by a fire to restore your vigour.
  • Weather is tied to seasons.
  • Latitudes push colder biomes north and warmer biomes south.

Slower

  • Vigour system balances sprinting and strip mining. Earning XP and mining ore gives you temporary scaling boosts to movement speed, mining speed, and attack damage.
  • Cooking food requires tending your campfire.
  • Smelting raw copper, raw iron, and iron ingots takes longer so that progress requires time management.
  • Beds speed up time rather than skipping it.
  • Injury, armour, shields, the cold, and filled Shulker Boxes (Sacks) slow you down.

Progression

  • Gold & Silver < Wood < Copper < Iron < Bronze < Rose Gold & Shibuichi < Steel < Netherite.
  • Copper can be smelted in the Mud Kiln (throw Dirt in water to create Mud).
  • Iron is exclusively processed via Bloomeries.
  • Steel is produced by blasting Iron.
  • Alloys of Copper and Tin create Bronze. Alloys of Copper and Gold create Rose Gold. Alloys of Copper and Silver create Shibuichi.
  • Each tier of armour provides unique stat buffs so that no tier of armour is irrelevant late game.
  • Diamond, Emerald, and Lapis Ore removed. Flint deposits spawn near the surface.
  • Structures removed (except Ancient Cities, Mineshafts, Nether Fossils, Dungeons, and Desert Wells).
  • Enemies get stronger the deeper you mine.

Death

  • Dying reduces your maximum health by one heart.
  • Restore a lost heart by eating a Golden Apple.
  • keepInventory is on.
  • Minimum maximum health is set by advancements, so you can't run out of health too early in the game.

Geology

  • Ore veins replace ore blobs.
  • Small veins lead into larger ones. Trace the ore to find larger quantities.
  • Strata of andesite and gravel cut through the world.
  • Lenses of tuff appear where ancient volcanic activity settled.
  • Plutons of granite and diorite replace stone across large areas rather than spotty blobs.
  • Underground blobs of gravel and dirt have been removed.
  • Glacial gravel pockets sit near the surface in cold biomes.
  • Ores appear in host rocks. Copper and Tin appear in Andesite, Silver and Gold appear in the new Rough Quartz, Redstone is hosted in Cinnabar, and Coal appears near Clay.
  • Follow these rock intrusions to their origin to hit the jackpot.
  • Water springs only form where aquifers (the Gravel bed), or fractured volcanic rock (Andesite layers and Tuff lenses) meet exposed air.
  • Mud replaces dirt under water in rivers, oceans, and swamps.

Food, Cooking, and Farming

  • Hunger is removed. Eating food provides direct health regeneration.
  • Cookies provide speed. Glow Berries and Carrots provide night vision. Cooked Meat and Fish provide absorption.
  • Wheat dropped in water (including Cauldrons) creates Dough. Dough cooked on a campfire bakes bread.
  • Dough crafted with Sugar and Cocoa Beans creates Cookie Dough, baked creates Cookies.
  • Dough crafted with either Raw Mutton or Beef and Potato creates a Raw Pasty.
  • Pasties provide Haste and increased yield from Tin mining.
  • Crops can be found growing wild.
  • Carrots and Potatoes now have seeds.
  • Carrots can be cooked into Cooked Carrots, gaining +3HP but losing night vision.
  • Flax plants provide a renewable source of String.
  • Small patches of mushrooms can be found in caves. Mushrooms are now edible raw.
  • Animals take longer to mature, and longer between breeding. Animal maturation is linked to the calendar such that they mature even when in unloaded chunks.
  • Chickens shed their feathers.
  • All Chickens lay regular eggs. When hatched from an egg, the Chicken's variant matches the biome you're in.
  • Rotten Flesh or Feathers in your off-hand acts as fishing bait, speeding up fishing but being consumed on each catch.
  • The fishing loot table varies throughout the seasons.

Brewing

  • Effects from drinking potions stack so that durations can be extended.
  • Potions stack in your inventory.
  • Both Glowstone and Redstone can be added to the same potion to improve its potency and duration.
  • Potion of Swiftness + Blaze Powder brews Potions of Haste.
  • Awkward Potion + Amethyst Shard brews Bottles o' Vigour.
  • Awkward Potion + Glow Berries brews Potions of Night Vision.
  • Awkward Potion + Feather brews Potions of Feather Falling.
  • Water Bottle + Ghast Tear brews Dragon's Breath (renamed Bottle o' Tears).

Other New Mechanics & Quality of Life Features

  • Lit campfires provide regeneration and set your spawn.
  • No weapon cooldown, similar to pre-1.8 combat.
  • Items spill out on the ground rather than clumping, similar to pre-1.3.1.
  • Music Discs drop as 'Blank Music Disc' which can be crafted into a Music Disc of your choice. Similarly Pottery Sherds and Banner Patterns are craftable.
  • Dropping an Amethyst Shard into a Soul Campfire spawns an Allay.
  • Creating Obsidian risks spawning Blazes that seek to defend their home.
  • Combining an Ender Pearl and Wither Star creates a Pearl of Returning. Using a Pearl of Returning instantly teleports you to your spawn and refunds your Wither Star.
  • Cooking Rotten Flesh turns it into Leather.
  • Cats spawn in more biomes. Variants are biome dependent.
  • Hostile mobs have been balanced by biome.
  • Dropping Amethyst Shards into water creates Prismarine Shards. Prismarine Shards craft 1:1 into Prismarine Crystals.
  • Dropping Amethyst Shards onto Sculk creates Echo Shards.
  • Dropping Dirt into water creates Mud.
  • Dropping Concrete Powder into water creates Concrete.
  • Logs can be stripped in a Stonecutter.
  • Using Shears on an Item Frame turns it invisible.
  • Tree felling with axes.
  • Harvesting crops on farmland with a hoe will auto-replant them.
  • Villager trading has been balanced. Some unobtainable items are made obtainable via trading.
  • Piglin Bartering has been balanced.
  • Nether Portals can be created with sizes as small as 1x1.
  • Glow Ink Sacs have been removed and had their functionality transferred to Glowstone Dust.
  • Lava cannot be held in a bucket.
  • Two fences can be connected with a lead.
  • Mobs that damage the player are tagged so that they never despawn.
  • A Compass not used on a Lodestone always points North.
  • Compasses tell you your coordinates.
  • Allays provide Regeneration when near the player, similar to campfires.
  • Stacking two wooden slabs provides a vertical plank texture.
  • Saddled mounts won't run away.

Enchanting

  • Enchanting removed.
  • Anvil functionality removed.

No End


Installation

Ardwick is a Data Pack + Resource Pack in one file, however for easy installation it is also available as a mod for Fabric, Forge, Neoforge, and Quilt. To install Ardwick as a Data Pack rather than a mod, put a copy of the zip in both your resource pack folder and your world's data pack folder.

Celestial Order Fix is available as an optional Vanilla companion shader to improve the visuals of eclipses added by the data pack.

It is recommended to play Ardwick on a new world.


Licensing

CC0-1.0. Do as you please. Mods/Datapacks/Shaders that are stuck on old versions because they're no longer supported by the Dev but the Dev has placed them under a restrictive licence is a plague. You'll never have that issue here.


Known issues

  • Chickens won't shed feathers directly onto a hopper. Leaving this in to prevent automation.
  • The Sun and stars appear in front the moon (unless you're using the Celestial Order Fix shader pack). This can't be fixed with a datapack alone.
  • Some item conversions don't occur correctly when taken from the creative inventory. This is a low priority to fix as the datapack is designed for survival.
  • Herobrine appears rarely in dimly lit areas or after building his shrine. I'm still working on a fix for this.

Other Recommended/Optional Settings

  • Turn FOV to 90. Armour in Ardwick lowers your speed which lowers your FOV, so pre-increasing your FOV makes the experience feel more vanilla.
  • Disable Mipmap and Chunk Fade in video settings; it makes the game feel more classic.
  • I prefer Smooth Lighting, but you may wish to disable it.
  • Picture Mode is a really cool mod for Infdev style screenshots.
  • If you prefer the pre-1.14 textures try out the Programmer Art Continuation Project. Make sure to enable the built-in Programmer Art resource pack and place Ardwick above both. Ardwick builds on the modern textures but still works well with Programmer Art.

Project description from Modrinth.

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Ardwick by Minecraft version and loader

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