
Modrinth · Minecraft mod
aBitMoreHex: Recasted
An Hexcasting addon that adds stuff that might be useful.
Quick answer
Which aBitMoreHex: Recasted release should I use?
aBitMoreHex: Recasted forge-0.1.2c+1.20.1 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 7 required mods have matching files.
Where it goes
Is aBitMoreHex: Recasted required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does aBitMoreHex: Recasted forge-0.1.2c+1.20.1 need?
forge-0.1.2c+1.20.1. Change the file and its required mods may change too.
Install Architectury API, Hex Casting, Inline, Caelus API and 3 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add aBitMoreHex: Recasted without breaking your instance.
Built for aBitMoreHex: Recasted forge-0.1.2c+1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use forge-0.1.2c+1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API, Hex Casting, Inline, Caelus API and 3 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside forge-0.1.2c+1.20.1. It opens that exact file at the source.
About this project
What does aBitMoreHex: Recasted add?
An addon to the hexcasting mod.
The original version of Abitmorehex, was very barebones, but now i reworked the entire mod from ground up.
I've had this rework on the backburner for a while and haven't uploaded it, but now i did some final polishing touches and now i can present some of the content.
New Items
-Ancient Parchment, an item you can only find, used by the ancients. It holds near infinite potential, but you can't remove any Iotas previously stored on it. You can find multiple variants, each with something written on it, one variant allows you to move mountains, meanwhile the other allows you to travel very far distances, but be wary they are one time use, but if you are lucky, you might find one empty of Iotas and you can write your own spells on it.
-The Akashic Circlet is an item that allows itself to be read and written, even when you're wearing it. Whenever you take damage, it prematurely casts the Iotas stored in it. The longer you wear it, the more powerful it becomes, but it might take part of your soul.
-Stitched Scribbles, an item wich not only allows you write one iota on it, but two and handle them seperately, great for automation when using spell like Automaton's Gambit, allowing you to cast separately from the player.
And quite a bit more more.
New Patterns/Spells
As previously mentioned if you paid attention, there are more spells, like Automaton's Gambit, they're under the category of item casting.
More notable spells and patterns are though,
Mediafy and Conjure, both spells allow you manage itemIotas, including making them and conjuring them onto the physical plane.
Charter's Gambit allows you to turn Iotas into dictionaries with a key and a value, then you can modify them using Layer Distillation, Conflation Distillation, Keymaster's Exaltation and more.
One very useful Pattern to mention might be Sisyphus' Gambit, it allows you to cast a list of patterns and if it returns true at the top, it does another cycle, for as long as need be (unless of course hexcasting restraints you)
Unstable Spells currently include Minor Teleport and Translocation, both have a stability cost, often referred to as num by ##### . This Stability cost makes the spell more stable, the higher it is, but also costs an exponential amount more. They're generally more powerful spells though.
Lore
Unbelieviably, yes, lore. I am not sure if you're intested in lore, but there is in world/in mod lore and actual individual characters wrote each added entry i added, each tries to have a different tone and sometimes on person would add into another persons entry. You can figure who by yourself, though some might be more difficult to figure out since this mod isn't finished yet.
Project description from Modrinth.
Pick your setup
aBitMoreHex: Recasted by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
aBitMoreHex: Recasted versions and loaders
forge-0.1.2c+1.20.1
abitmorehex_recasted-forge-0.1.2c+1.20.1.jar
6 Oct 2026
0.1.2c+1.20.1
abitmorehex_recasted-fabric-0.1.2c+1.20.1.jar
6 Oct 2026
forge-0.1.2b+1.20.1
abitmorehex_recasted-forge-0.1.2b+1.20.1.jar
16 Mar 2026
0.1.2+1.20.1
abitmorehex_recasted-forge-0.1.1+1.20.1.jar
3 Feb 2026
0.1.2+1.20.1
abitmorehex_recasted-fabric-0.1.2+1.20.1.jar
3 Feb 2026
0.1.1+1.20.1
abitmorehex_recasted-forge-0.1.1+1.20.1.jar
1 Jan 2026
0.1.1+1.20.1
abitmorehex_recasted-fabric-0.1.1+1.20.1.jar
1 Jan 2026
Looking for an older file? The official Modrinth project page is in Resources.