CurseForge · Minecraft mod
Fixed Levels
Adds configuration options for experience levels. Set a flat amount of EXP required to reach each level or customize an EXP curve.
Quick answer
Which Fixed Levels release matches 26.1.2?
Fixed Levels fixed-levels-1.3.2+26.1.jar targets 26.1, 26.1.1, 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fixed Levels required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fixed Levels fixed-levels-1.3.2+26.1.jar need?
fixed-levels-1.3.2+26.1.jar on 26.1.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Fixed Levels without breaking your instance.
Built for Fixed Levels fixed-levels-1.3.2+26.1.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fixed-levels-1.3.2+26.1.jar. It targets 26.1, 26.1.1, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fixed-levels-1.3.2+26.1.jar. It opens that exact file at the source.
About this project
What does Fixed Levels add?
Fixed Levels
A fork of Linear Levels
Are you annoyed at how much EXP it costs to enchant gear at an anvil? To enchant something that costs 1 level, at level 1, you'll spend a lot less EXP than if you were at level 30. That's because it costs a certain number of levels to enchant, instead of EXP. So, to combat this, I prefer to make all levels require the same EXP, that way, I don't feel robbed when spending levels naming a Netherite Sword at level 100.
With curve mode off, you can set a specific amount of EXP required for every level. Or, with curve mode on, you can customize a curve that suits your preference if you want.
You can also set a max limit on how much exp is required for the next level when using vanilla or custom curve mode. By default, this is turned off, but is set for 107 exp, which is how much it takes to go from level 29 to level 30. You can adjust this however you want. When enabled, and using vanilla or custom curve, exp required will not exceed the max.
Go ahead, name that sword when you're level 100 and not feel cheated out of hard-earned EXP.
How to configure
Fixed Levels is required on the server. By default the base experience to reach each new level takes 30 EXP. But you can set it to whatever you want.
New! With version 1.1, you can now use commands to query and set config options. Perfect for server OPs!
Get the current config options (no permissions required)
/fixedlevels query [curveMode|baseXPForOneLevel|curveModeMultiplier]
Set config options. Requires permission level 4
/fixedlevels set [curveMode|baseXPForOneLevel|curveModeMultiplier] value
If installed on the client, you can use Mod Menu to configure the settings in single player. On your dedicated server, modify the fixed-levels.json5 file or level 4 OPs can use the above commands.
Curve mode uses a configurable calculation to apply a curve to level up instead of just a flat EXP per level.
{
// Enables custom exp levels. Disable to use vanilla calculations.
"useCustomExpLevels": true,
// Curve mode calculation is XPToNextLevel = (baseXPForOneLevel + (experienceLevel * curveModeMultiplier)).
"curveMode": false,
// The amount of exp to go from level 0 to level 1. If curve mode is off, this amount is for every level.
"baseXPForOneLevel": 30,
// The multiplier used in the curve mode calculation.
"curveModeMultiplier": 2,
// When enabled, limits the amount of exp needed for the next level for vanilla and custom curve mode.
"useExpCap": false,
// This sets the max amount of exp needed for the next level if using vanilla or custom curve mode.
"maxExpForNextLevel": 107
}
If Mod Menu and Fixed Levels are installed on your client, you can modify the settings in the GUI for single player. 
Project description from CurseForge.
Pick your setup
Fixed Levels by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11-snapshot
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9-snapshot
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader buildShowing the newest 12 of 25 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fixed Levels versions and loaders
fixed-levels-1.3.2+26.1.jar
8 May 2026
Looking for an older file? The official CurseForge project page is in Resources.