
Modrinth · Minecraft mod
CoryLib
Unified data storage and synchronization library for Minecraft mods. ⚙️
Quick answer
Which CoryLib release matches 1.21.2 NeoForge?
CoryLib neoforge-1.21.1-1.0.2 targets 1.21.1, 1.21.2, 1.21.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is CoryLib required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does CoryLib neoforge-1.21.1-1.0.2 need?
neoforge-1.21.1-1.0.2 on 1.21.2 NeoForge. Every mod below is checked against that same setup.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CoryLib without breaking your instance.
Built for CoryLib neoforge-1.21.1-1.0.2 on 1.21.2 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use neoforge-1.21.1-1.0.2. It targets 1.21.1, 1.21.2, 1.21.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside neoforge-1.21.1-1.0.2. It opens that exact file at the source.
About this project
What does CoryLib add?
CoryLib⚡
A Minecraft Library for unified data storage and synchronization library for Minecraft mods.
Designed for mods that need a clean way to store, retrieve, version, and synchronize data across server, dimension, player, and client contexts.

So, why CoryLib? 🤷♂️
Minecraft mods often reimplement the same data systems over and over:
- Dimension-specific state
- Client preferences
- Server-to-client sync
- Runtime-only transient data
So CoryLib provides one fluent API for all of those cases.
public static final CoryContext DATA = CoryData.init("my_mod");
public static final DataEntry<ServerPlayer, Integer> KILLS =
DATA.player("kills", Codec.INT)
.defaultValue(0)
.storage(Storage.DISK)
.version(1)
.sync(SyncTrigger.IMMEDIATE)
.build();
You can check the repository for details and guides.

You can support by simply downloading the mod or donating me! Thanks if you do! 💕
This was made by devs, to devs ❤️
Project description from Modrinth.
Pick your setup
CoryLib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader builds1.21.3
2 loader builds1.21.2
2 loader builds1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CoryLib versions and loaders
neoforge-1.21.1-1.0.2
CoryLib-1.21.1-neoforge-1.0.2.jar
31 May 2026
neoforge-1.21.1-1.0.1
CoryLib-1.21.1-neoforge-1.0.1.jar
30 May 2026
neoforge-1.21.1-1.0.0
CoryLib-neoforge-1.0.0.jar
30 May 2026
Looking for an older file? The official Modrinth project page is in Resources.