
Modrinth · Minecraft mod
zombie+
adds new monster variants to your game, along with new, special items!
Quick answer
Which zombie+ release matches 26.2?
zombie+ 0.1.0 targets 26.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is zombie+ required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does zombie+ 0.1.0 need?
0.1.0 on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add zombie+ without breaking your instance.
Built for zombie+ 0.1.0 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does zombie+ add?
This mod adds two new variations of the zombie to try and make the world a little more feel more diverse and organic (More is on the way!)
4 new zombie variants
Cold Zombie: spawns in cold biomes, inflicts slowness on hit
Cold Zombie Horse: has a chance to spawn in cold biomes with a cold zombie on it's back with a spear
Jungle Zombie: spawns in jungle and sparse jungle inflicts poison on hit (also dies faster to sunlight so Im not torturing you too much)
Cave Zombie: spwans under Y level 0, 2.5 blocks tall, always holds either a stone or an iron pickaxe. those that spawn with a Miner Helmet have a small chance to drop it on death
Deep Cave Zombie: has a chance to spawn under Y level -40, full iron armor + pickaxe; extremely strong
Swamp Zombie: spawns in swamps, has a poison cloud effect on death
3 new skeleton variants
Soul Skeleton: spawns in soul sand valley; has a 20% chance to shoot a powerful soul arrow
Sunken: spawns in ocean biomes; shoots arrows that arent affected by water
Coral skeleton: spawns in lukewarm ocean biomes and coral reefs; like the sunken it shoots arrows that move freely in water; but each coral variant shoots an arrow that applies a different effect
Zombie items:
Cold Rotten Flesh: gives slowness and hunger, extinguishes fire (if the player is burning)- can be brewed into 'potion of freezing'
Poison Rotten Flesh: gives poison and hunger, can be brewed into 'potion of venom'
Miner's Helmet: gives +1 armor; applying a light source (candle, torch, lantern), makes it emit light in different intensities for different light sources. also craftable from iron and copper
Skeleton items:
Soul Skeleton
Decayed Bone: drops from a soul skeleton
Soul Bone Meal: craftable from a decayed bone, has a chance to grow nether warts on soul sand in the nether
Soul Sand Dust: drops from a soul skeleton > crafts into soul sand/soil. used to activate a soul skeleton skull
Soul Skeleton Skull: rare chance to drop from a soul skeleton. placed on the ground and activated with soul sand dust+right click > will emit particles, any fire lit around it will turn blue
Soul Fire Charge: craftable from fire charge + soul sand dust > lights a blue fire
Sunken/Coral skeleton
- You can craft the different versions of the coral arrows for a cheaper trydent alternative
Blades:
Venom Blade: trimmable on diamond sword with undead trim and poison rotten flesh. has baseline 25% chance to inflict poison I
Glacial Blade: trimmable on diamond sword with undead trim and cold rotten flesh. has baseline 25% chance to inflict slowness I
Decay Blade: trimmable on diamond sword with undead trim and a wither skeleton skull. has baseline 25% chance to inflict wither I
Special Items:
-Undead Trim: found in several structures, currently appliable only on swords
-Soul Fire Quiver: craftable from soul skeleton skull + blaze rod + soul sand dust. When held in offhand and shot an arrow from a bow/crossbow, will shoot a "soul arrow" that deals more damage and lights the target on blue fire. Has 32 durability
-Reinforced Miner's Helmet: created by applying an undead trim and a diamond to a regular miner helmet. It has more armor, and just like the regular helmet, you can apply a light source to it for a more efficient light source
2 enchantments:
-Potency: makes the Blades inflict their effects on level II instead of I
-Affliction: each level adds +15% to effects inflicting on hit for the blades Blades; 3 levels
Project description from Modrinth.
Pick your setup
zombie+ by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
zombie+ versions and loaders
0.1.0
mvo-world-0.1.0.jar
8 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.