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Evaids project artwork

Modrinth · Minecraft mod

Evaids

Customize any mob: stats, equipment, enchantments, effects, size, riders and drops. Add new spawns or replace existing ones. Set everything up in JSON or with the in-game editor. Works standalone or as an addon for Ravents.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Evaids release matches 26.3?

Updated today
Best match for your filters 1.0
Game version 26.3
Loader NeoForge

Evaids 1.0 targets 26.3 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Evaids required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Evaids 1.0 need?

1.0 on 26.3. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Evaids 1.0
required
Matching file found Matched file: 22.0.5+neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Evaids without breaking your instance.

Built for Evaids 1.0 on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0. It opens that exact file at the source.

About this project

What does Evaids add?

Evaids

Custom mobs and spawn control. Works standalone or as an addon for Ravents.

What it does

Evaids is a mob builder. Take any vanilla or modded entity and turn it into your own: different stats, equipment, effects, size, riders, drops. Spawn rules add your mobs next to the vanilla ones or replace them entirely.

Everything is set up in JSON or with the in-game editor.

Mobs

  • Any base entity. Look, model, animations and behaviour come from it: pig, skeleton, villager, a mob from another mod.
  • Stats. Health, damage, speed, armor and size. Every value can be a fixed number or a range, and ranges roll on each spawn.
  • Equipment. Six slots: helmet, chestplate, leggings, boots, main hand, off hand. Each item takes enchantments with a fixed level or a range.
  • Effects. Permanent on the mob and applied to the target on hit. Duration in ticks, -1 for infinite.
  • Drops. Your own items with counts, vanilla drops on a separate toggle, experience in three modes.
  • Riders. Who sits on top, and how many copies of it stack on each other.
  • Death spawns. What appears after death and how many.
  • Aggression. The mob attacks players. Ranged combat works for any mob, animals included: it carries its own bow and crossbow logic instead of relying on the vanilla shooting AI.

Spawn rules

Two modes per rule:

  • replace swaps the target entity type. A vanilla skeleton becomes yours.
  • spawn as keeps the vanilla mob and spawns yours where it appeared.

Several mobs can be attached to one rule. In that case all of them spawn together in one spot.

In-game editor

Opens from the mod list menu or with a keybind (minus by default).

  • Mob list with search, create, copy, delete.
  • Stat fields, six equipment slots, enchantments, effects, drops, riders, death spawns.
  • Model preview with auto-scale, so the result is visible right away.
  • Spawn rules with the target picked from the entity list.
  • Every change is written to JSON immediately, no restart needed.

Config files

config/Evaids/mobs/<id>.json   one mob
config/Evaids/spawns.json      spawn rules

Numbers are written as a fixed value or a range: 14, "10-18". An empty field means inherit from the base entity.

A mob:

{
  "baseEntity": "minecraft:skeleton",
  "name": "Skeleton Raider",
  "health": "10-18",
  "damage": 4.0,
  "speed": 1.2,
  "armorPoints": 4.0,
  "scale": "1-1.5",
  "aggressive": true,
  "armor": {
    "feet": [{ "item": "minecraft:leather_boots" }]
  },
  "hands": {
    "mainhand": [{
      "item": "minecraft:bow",
      "enchantments": { "minecraft:power": "2-4" }
    }]
  },
  "dropEquipment": true,
  "effects": [
    { "id": "minecraft:fire_resistance", "duration": -1, "amplifier": 0, "visible": false }
  ],
  "onHitEffects": [
    { "id": "minecraft:slowness", "duration": 60, "amplifier": 0, "visible": false }
  ],
  "drops": [{ "item": "minecraft:bone", "count": "2-3" }],
  "vanillaDrops": true,
  "xp": 5,
  "xpMode": "LEVELS",
  "rider": "",
  "riderCount": 1
}

Spawn rules:

{
  "spawnAs": [],
  "replace": [
    { "mobs": ["skeleton_raider"], "target": "minecraft:skeleton", "mode": "replace" }
  ]
}

Server and client

The mod does not register a new entity. It reuses the base entity and tags it, so the server works on its own and players do not have to install the mod on the client. The client side only adds model scaling and the editor.

Ravents addon

Ravents handles raids, triggers and waves. Evaids handles mobs and their spawns. Together: a raid calls a wave, and the wave is built from mobs made in Evaids.

The two mods do not overlap, each one can be installed on its own.

Compatibility

  • Pehkui optional: if installed, size goes through it

🏆 Support the Author

🌐 Third-Party Hosting and distribution

You are not permitted to host this mod on third-party platforms or distribute it via third-party websites; the only authorized source for downloading the mod is Modrinth.

You may post news or information about the mod, provided that you include a link to this mod page for downloads: https://modrinth.com/mod/evaids (You may redirect download links to the corresponding download URL on Modrinth)

Project description from Modrinth.

Pick your setup

Evaids by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Evaids versions and loaders

2 of 6 releases match
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Looking for an older file? The official Modrinth project page is in Resources.