CurseForge · Minecraft mod
Additional Armoury
Adds more weapons, magic, and armour to the game. Part of the Combat+ collection.
Quick answer
Which Additional Armoury release should I use?
Additional Armoury 2.0.3+1.21.11 targets 1.21.11 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Additional Armoury required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Additional Armoury 2.0.3+1.21.11 need?
2.0.3+1.21.11. Change the file and its required mods may change too.
Install Fabric API, Combat+ Core, Combat+ Core first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Additional Armoury without breaking your instance.
Built for Additional Armoury 2.0.3+1.21.11. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.3+1.21.11. It targets 1.21.11 with Fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, Combat+ Core, Combat+ Core first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.3+1.21.11. It opens that exact file at the source.
About this project
What does Additional Armoury add?
Adds 2 new melee weapons, 2 new ranged weapons (including an enchantment-based magic system), 2 new armour and tool materials.
The aim of Additional Armoury is to add equipment that introduces a new ways to play the game while adhering to the vanilla style.
Melee Weapons
Daggers
Daggers are a new melee weapon offering faster attack speed, but lower damage than swords.
What makes daggers unique is that they can be tipped with lingering potions, similar to arrows. Tipped daggers have limited uses until they lose their potion effect, each lingering potion used in the recipe will add 8 uses to the dagger, up to a maximum of 64.
When attacking an enemy, a fully charged hit (including charged hits) will inflict the dagger's potion onto the target. This is modified by new dagger enchantments: Adhesive and Splatter.
- Adhesive grants unlimited potion use, but is incompatible with mending and drains durability.
- Splatter applies potions to nearby enemies in a manner similar to sweeping edge. This drains more uses from the dagger, but when paired with Adhesive, will drain durability faster.
Daggers are classified as Dual Weapons, making them compatible with Dual Swords.
Maces
Maces are a new melee weapon that reduces armour effectives of targets that you critically strike. They are heavy hitting and slow.
The mace is aimed towards PvP encounters, offering an opportunity to deal increased damage to an opponent.
Maces have unique enchantments that modify their behaviour:
- Shredding increases the duration of the armour penalty.
- Dismantle makes maces deal additional durability damage to armour worn by an opponent.
Ranged Weapons
Boomerangs
The boomerang is a new ranged weapon that relies on physics.
Unlike other ranged weapons when thrown, the boomerang item does not leave the hand, but instead places the item on cooldown. Boomerangs return to the owner as part of their ricochet mechanic, if a boomerang reaches its owner then it will refresh the cooldown, allowing the owner to throw it again early.
When a boomerang hits a mob or a surface, it will ricochet and bounce off. The final ricochet will always return the boomerang to the owner's current position. By default a boomerang is allowed one ricochet, enough to return it immediately to the owner.
Boomerangs get unique enchantments:
- Ricochet increases the number of ricochets allowed to the boomerang.
- Strong Arm increases the damage of the boomerang.
- Discus increases the distance a boomerang can fly before returning to the user.
- Multithrow shoots out 3 boomerangs at once (only the centre one refreshes the cooldown).
Staves
Staves are a unique weapon that does nothing until it is enchanted. There are a number of staff enchantments, each one possessing different properties and some of them even being utility options.
Unlike bows and other use-action weapons, staves do not trigger on release. Instead, staves activate when the spell has fully charged, they must be used preemptively to be most effective.
Staff enchantments cannot be gained from librarian villagers, instead they are found only from the enchantment table, Evoker loot, and very rare chest loot.
Materials
Additional Armoury splits endgame progression into three paths. Netherite scraps can be combined with echo shards or popped chorus fruit instead of gold ingots. These new variants are Overnether and Endernether.
Whereas Netherite armour grants knockback resistance, Overnether instead grants maximum health and Endernether grants bonus movement speed.
Whereas Netherite weapons have more damage than diamond, Overnether has the same damage as diamond but increased knockback, Endernether has the same damage as diamond but faster attack speed.
There are no set bonuses for the armour and weapons. They can be mixed and matched to suit any playstyle.
Project description from CurseForge.
Pick your setup
Additional Armoury by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader builds1.21.3
2 loader builds1.21.2
2 loader builds1.21.1
2 loader builds1.21
2 loader buildsShowing the newest 12 of 19 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Additional Armoury versions and loaders
2.0.3+1.21.11
additional-armoury-2.0.3+1.21.11.jar
23 Dec 2025
2.0.3+1.21.10
additional-armoury-2.0.3+1.21.10.jar
17 Oct 2025
2.0.3+1.21.5
additional-armoury-2.0.3+1.21.5.jar
16 Apr 2025
2.0.2+1.21.4
additional-armoury-2.0.2+1.21.4.jar
26 Jan 2025
2.0.2+1.21.3
additional-armoury-2.0.2+1.21.3.jar
26 Jan 2025
2.0.2+1.21
additional-armoury-2.0.2+1.21.jar
26 Jan 2025
2.0.1+1.21.4
additional-armoury-2.0.1+1.21.4.jar
5 Dec 2024
2.0.0+1.21.3
additional-armoury-2.0.0+1.21.3.jar
30 Nov 2024
2.0.0+1.21
additional-armoury-2.0.0+1.21.jar
15 Jul 2024
1.0.4+1.20.6
additional-armoury-1.0.4+1.20.6.jar
21 Jun 2024
1.0.3+1.20.6
additional-armoury-1.0.3+1.20.6.jar
27 May 2024
1.0.2+1.20.4
additional-armoury-1.0.2+1.20.4.jar
3 May 2024
Looking for an older file? The official CurseForge project page is in Resources.